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source: code/branches/weapons/src/orxonox/objects/weaponsystem/projectiles/Projectile.h @ 3050

Last change on this file since 3050 was 2918, checked in by landauf, 16 years ago

Added many new features in the Munition class:

  • there are now 3 modes: a) every weapon has it's own magazine b) all weapons use the same magazin c) no magazines, just a big munition pool
  • the Munition class handles the reloading of the magazine

Split the Weapon class into Weapon and WeaponMode. WeaponMode creates the fire of the Weapon. A weapon can own several WeaponModes (for example primary and secondary fire). But it's also possible to have a weapon with several muzzles which all fire at the same time (there's a WeaponMode for each muzzle).

Renamed LaserGun to LaserFire and Fusion to FusionFire. They inherit now from WeaponMode.

Changed the code in the Weapon class to use the new Munition functionality.

Added ReplenishingMunition, a subclass of Munition that replenishes itself (used for LaserGunMunition).

Added a reload command to reload magazines.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/MovableEntity.h"
35#include "objects/worldentities/pawns/Pawn.h"
36#include "tools/Timer.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Projectile : public MovableEntity, public PawnListener
41    {
42        public:
43            Projectile(BaseObject* creator);
44            virtual ~Projectile();
45
46            void setConfigValues();
47            void destroyObject();
48
49            virtual void tick(float dt);
50            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
51            virtual void destroyedPawn(Pawn* pawn);
52
53            inline void setDamage(float damage)
54                { this->damage_ = damage; }
55            inline float getDamage() const
56                { return this->damage_; }
57
58            inline void setOwner(Pawn* owner)
59                { this->owner_ = owner; }
60            inline Pawn* getOwner() const
61                { return this->owner_; }
62
63        private:
64            Pawn* owner_;
65            float lifetime_;
66            float damage_;
67            bool bDestroy_;
68            Timer<Projectile> destroyTimer_;
69    };
70}
71
72#endif /* _Projectile_H__ */
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