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source: code/branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/FusionFire.cc @ 3050

Last change on this file since 3050 was 2923, checked in by landauf, 16 years ago

adjusted weaponsystem-path in (hopefully) all files.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/pickups/src/orxonox/objects/weaponSystem/weapons/Fusion.ccmergedeligible
    /code/branches/pickups2/src/orxonox/objects/weaponSystem/weapons/Fusion.ccmergedeligible
    /code/branches/buildsystem/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1874-2276,​2278-2400
    /code/branches/buildsystem2/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2662-2708
    /code/branches/ceguilua/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1802-1808
    /code/branches/core3/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1580
    /code/branches/gui/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1635-1723,​2795-2894
    /code/branches/input/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1629-1636
    /code/branches/lodfinal/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2372-2411
    /code/branches/miniprojects/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2754-2824
    /code/branches/network/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2356
    /code/branches/network64/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2210-2355
    /code/branches/objecthierarchy/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1911-2085,​2100,​2110-2169
    /code/branches/objecthierarchy2/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2171-2479
    /code/branches/overlay/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2117-2385
    /code/branches/physics/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1912-2055,​2107-2439
    /code/branches/physics_merge/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2436-2457
    /code/branches/presentation/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2369-2652,​2654-2660
    /code/branches/questsystem/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1894-2088
    /code/branches/questsystem2/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2107-2259
    /code/branches/script_trigger/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/weaponSystem/weapons/Fusion.cc1925-2094
    /code/branches/weapon2/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2107-2488
    /code/branches/weaponsystem/src/orxonox/objects/weaponSystem/weapons/Fusion.cc2742-2890
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "FusionFire.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/weaponsystem/projectiles/BillboardProjectile.h"
34
35#include "objects/weaponsystem/Weapon.h"
36#include "objects/weaponsystem/WeaponPack.h"
37#include "objects/weaponsystem/WeaponSystem.h"
38
39namespace orxonox
40{
41    CreateFactory(FusionFire);
42
43    FusionFire::FusionFire(BaseObject* creator) : WeaponMode(creator)
44    {
45        RegisterObject(FusionFire);
46
47        this->reloadTime_ = 1.0;
48        this->bParallelReload_ = false;
49        this->damage_ = 40;
50        this->speed_ = 1250;
51
52        this->setMunitionName("FusionMunition");
53    }
54
55    void FusionFire::fire()
56    {
57        BillboardProjectile* projectile = new BillboardProjectile(this);
58
59        projectile->setOrientation(this->getMuzzleOrientation());
60        projectile->setPosition(this->getMuzzlePosition());
61        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
62        projectile->scale(5);
63
64        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
65        projectile->setDamage(this->getDamage());
66        projectile->setColour(ColourValue(1.0f, 0.7f, 0.3f, 1.0f));
67    }
68}
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