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source: code/branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/LaserFire.h @ 3050

Last change on this file since 3050 was 2923, checked in by landauf, 16 years ago

adjusted weaponsystem-path in (hopefully) all files.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/lodfinal/src/orxonox/objects/weaponSystem/weapons/LaserGun.hmergedeligible
    /code/branches/pickups/src/orxonox/objects/weaponSystem/weapons/LaserGun.hmergedeligible
    /code/branches/pickups2/src/orxonox/objects/weaponSystem/weapons/LaserGun.hmergedeligible
    /code/branches/buildsystem/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1874-2276,​2278-2400
    /code/branches/buildsystem2/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2662-2708
    /code/branches/ceguilua/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1802-1808
    /code/branches/core3/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1572-1739
    /code/branches/gcc43/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1580
    /code/branches/gui/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1635-1723,​2795-2894
    /code/branches/input/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1629-1636
    /code/branches/miniprojects/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2754-2824
    /code/branches/network/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2356
    /code/branches/network64/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2210-2355
    /code/branches/objecthierarchy/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1911-2085,​2100,​2110-2169
    /code/branches/objecthierarchy2/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2171-2479
    /code/branches/overlay/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2117-2385
    /code/branches/physics/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1912-2055,​2107-2439
    /code/branches/physics_merge/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2436-2457
    /code/branches/presentation/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2369-2652,​2654-2660
    /code/branches/questsystem/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1894-2088
    /code/branches/questsystem2/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2107-2259
    /code/branches/script_trigger/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/weaponSystem/weapons/LaserGun.h1925-2094
    /code/branches/weapon2/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2107-2488
    /code/branches/weaponsystem/src/orxonox/objects/weaponSystem/weapons/LaserGun.h2742-2890
File size: 1.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LaserFire_H__
30#define _LaserFire_H__
31
32#include "OrxonoxPrereqs.h"
33#include "objects/weaponsystem/WeaponMode.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport LaserFire : public WeaponMode
38    {
39        public:
40            LaserFire(BaseObject* creator);
41            virtual ~LaserFire() {}
42
43            virtual void fire();
44
45        private:
46            float speed_;
47    };
48}
49
50#endif /* _LaserFire_H__ */
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