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source: code/branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/LightningGun.cc @ 3200

Last change on this file since 3200 was 2969, checked in by jsmely, 16 years ago

weapon updated

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "LightningGun.h"
31
32#include "core/CoreIncludes.h"
33
34#include "objects/worldentities/Billboard.h"
35
36#include "objects/weaponsystem/Weapon.h"
37#include "objects/weaponsystem/WeaponPack.h"
38#include "objects/weaponsystem/WeaponSystem.h"
39
40#include "objects/weaponsystem/projectiles/LightningGunProjectile.h"
41
42#include "util/Math.h"
43
44namespace orxonox
45{
46    CreateFactory(LightningGun);
47
48    LightningGun::LightningGun(BaseObject* creator) : WeaponMode(creator)
49    {
50        RegisterObject(LightningGun);
51
52        this->reloadTime_ = 1;
53        this->damage_ = 100;
54        this->speed_ = 150;
55       
56        this->setMunitionName("LaserMunition");
57    }
58   
59    LightningGun::~LightningGun()
60    {
61    }
62
63    void LightningGun::fire()
64    {
65        LightningGunProjectile* projectile = new LightningGunProjectile(this);
66        projectile->setMaterial("Flares/LightningBall_");
67       
68        projectile->setOrientation(this->getMuzzleOrientation());
69        projectile->setPosition(this->getMuzzlePosition());
70        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
71        projectile->setAcceleration(this->getMuzzleDirection() * 1000);
72
73        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
74        projectile->setDamage(this->getDamage());
75    }
76}
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