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source: code/branches/weapons/src/orxonox/objects/worldentities/MobileEntity.h @ 2923

Last change on this file since 2923 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Martin Stypinski
26 *
27 */
28
29#ifndef _MobileEntity_H__
30#define _MobileEntity_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "objects/Tickable.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable
40    {
41        public:
42            MobileEntity(BaseObject* creator);
43            virtual ~MobileEntity();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            virtual void tick(float dt);
47
48            virtual void setPosition(const Vector3& position);
49            virtual void setOrientation(const Quaternion& orientation);
50
51            virtual void setVelocity(const Vector3& velocity);
52            inline void setVelocity(float x, float y, float z)
53                { this->setVelocity(Vector3(x, y, z)); }
54            inline const Vector3& getVelocity() const
55                { return this->linearVelocity_; }
56            inline Vector3 getLocalVelocity() const
57                { return (this->getOrientation().Inverse() * this->getVelocity()); }
58
59            virtual void setAngularVelocity(const Vector3& velocity);
60            inline void setAngularVelocity(float x, float y, float z)
61                { this->setAngularVelocity(Vector3(x, y, z)); }
62            inline const Vector3& getAngularVelocity() const
63                { return this->linearAcceleration_; }
64
65            void setAcceleration(const Vector3& acceleration);
66            inline void setAcceleration(float x, float y, float z)
67                { this->setAcceleration(Vector3(x, y, z)); }
68            inline const Vector3& getAcceleration() const
69                { return this->linearAcceleration_; }
70
71            void setAngularAcceleration(const Vector3& acceleration);
72            inline void setAngularAcceleration(float x, float y, float z)
73                { this->setAngularAcceleration(Vector3(x, y, z)); }
74            inline const Vector3& getAngularAcceleration() const
75                { return this->angularAcceleration_; }
76
77            inline void setRotationRate(Degree rate)
78                { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); }
79            inline Degree getRotationRate() const
80                { return Degree(this->getAngularVelocity().length()); }
81
82            inline void setRotationAxis(const Vector3& axis)
83                { this->setAngularVelocity(axis * this->getAngularVelocity().length()); }
84            inline Vector3 getRotationAxis() const
85                { return this->getAngularVelocity().normalisedCopy(); }
86
87        protected:
88            // Bullet btMotionState related
89            virtual void setWorldTransform(const btTransform& worldTrans);
90            void getWorldTransform(btTransform& worldTrans) const;
91
92            Vector3 linearAcceleration_;
93            Vector3 linearVelocity_;
94            Vector3 angularAcceleration_;
95            Vector3 angularVelocity_;
96
97        private:
98            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
99    };
100}
101
102#endif /* _MobileEntity_H__ */
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