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source: code/branches/weapons/src/orxonox/objects/worldentities/PongBat.h @ 3200

Last change on this file since 3200 was 2839, checked in by landauf, 16 years ago

added AI for the Pong gametype
improved Pong gameplay

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongBat_H__
30#define _PongBat_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/ControllableEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport PongBat : public ControllableEntity
39    {
40        public:
41            PongBat(BaseObject* creator);
42            virtual ~PongBat() {}
43
44            void registerVariables();
45            virtual void tick(float dt);
46
47            virtual void moveFrontBack(const Vector2& value);
48            virtual void moveRightLeft(const Vector2& value);
49
50            virtual void changedPlayer();
51
52            void setSpeed(float speed)
53                { this->speed_ = speed; }
54            float getSpeed() const
55                { return this->speed_; }
56
57            void setFieldHeight(float height)
58                { this->fieldHeight_ = height; }
59            float getFieldHeight() const
60                { return this->fieldHeight_; }
61
62            void setLength(float length)
63                { this->length_ = length; }
64            float getLength() const
65                { return this->length_; }
66
67        private:
68            float movement_;
69            bool bMoveLocal_;
70            float speed_;
71            float length_;
72            float fieldHeight_;
73            bool bSteadiedPosition_;
74    };
75}
76
77#endif /* _PongBat_H__ */
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