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source: code/branches/weapons/src/orxonox/overlays/OverlayGroup.cc @ 3050

Last change on this file since 3050 was 2890, checked in by landauf, 16 years ago
  • Added overlay element for the Pong Gametype
  • Changed the type of the overlay's owner to BaseObject (former ControllableEntity) to allow other classes to own an overlay (for example a Gametype)
  • OverlayGroup does now use a std::set instead of a std::map to store it's overlay elements. Therefore a name is not anymore compulsory for an overlay element.
  • Property svn:eol-style set to native
File size: 6.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "OverlayGroup.h"
36
37#include "util/Debug.h"
38#include "core/ConsoleCommand.h"
39#include "core/CoreIncludes.h"
40#include "core/Iterator.h"
41#include "core/XMLPort.h"
42#include "OrxonoxOverlay.h"
43
44namespace orxonox
45{
46    CreateFactory(OverlayGroup);
47
48    SetConsoleCommand(OverlayGroup, toggleVisibility, false).accessLevel(AccessLevel::User);
49    SetConsoleCommand(OverlayGroup, scaleGroup, false).accessLevel(AccessLevel::User);
50    SetConsoleCommand(OverlayGroup, scrollGroup, false).accessLevel(AccessLevel::User);
51
52    OverlayGroup::OverlayGroup(BaseObject* creator)
53        : BaseObject(creator)
54    {
55        RegisterObject(OverlayGroup);
56
57        this->owner_ = 0;
58
59        setScale(Vector2(1.0, 1.0));
60        setScroll(Vector2(0.0, 0.0));
61    }
62
63    OverlayGroup::~OverlayGroup()
64    {
65        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
66            delete (*it);
67    }
68
69    /**
70    @brief
71        Loads the group and all its children OrxonoxOverlays.
72    @copydoc
73        BaseObject::XMLPort()
74    */
75    void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode)
76    {
77        SUPER(OverlayGroup, XMLPort, xmlElement, mode);
78
79        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlElement, mode);
80        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode);
81        // loads all the child elements
82        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode);
83    }
84
85    //! Scales every element in the set.
86    void OverlayGroup::setScale(const Vector2& scale)
87    {
88        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
89            (*it)->scale(scale / this->scale_);
90        this->scale_ = scale;
91    }
92
93    //! Scrolls every element in the set.
94    void OverlayGroup::setScroll(const Vector2& scroll)
95    {
96        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
97            (*it)->scroll(scroll - this->scroll_);
98        this->scroll_ = scroll;
99    }
100
101    /**
102    @brief
103        Adds an element to the set (used when loading with XMLPort).
104    @remarks
105        The names of the OrxonoxOverlays have to be unique!
106    */
107    void OverlayGroup::addElement(OrxonoxOverlay* element)
108    {
109        hudElements_.insert(element);
110        element->setVisible(this->isVisible());
111        if (this->owner_)
112            element->setOwner(this->owner_);
113    }
114
115    //! Returns a different element as long as index < hudElements_.size().
116    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
117    {
118        if (index < this->hudElements_.size())
119        {
120            std::set<OrxonoxOverlay*>::const_iterator it = hudElements_.begin();
121            for (unsigned int i = 0; i != index; ++it, ++i)
122                ;
123            return (*it);
124        }
125        else
126            return 0;
127    }
128
129    //! Changes the visibility of all elements
130    void OverlayGroup::changedVisibility()
131    {
132        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
133            (*it)->setVisible(this->isVisible());
134    }
135
136    void OverlayGroup::setOwner(BaseObject* owner)
137    {
138        this->owner_ = owner;
139
140        for (std::set<OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
141            (*it)->setOwner(owner);
142    }
143
144    //########### Console commands ############
145
146    /**
147    @brief
148        Hides/shows an overlay group by its name.
149    @param name
150        The name of the group defined BaseObject::setName() (usually done with the "name"
151        attribute in the xml file).
152    */
153    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
154    {
155        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
156        {
157            if ((*it)->getName() == name)
158                (*it)->setVisible(!((*it)->isVisible()));
159        }
160    }
161
162    /**
163    @brief
164        Scales an overlay group by its name.
165    @param name
166        The name of the group defined BaseObject::setName() (usually done with the "name"
167        attribute in the xml file).
168    */
169    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
170    {
171        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
172        {
173            if ((*it)->getName() == name)
174                (*it)->scale(Vector2(scale, scale));
175        }
176    }
177
178    /**
179    @brief
180        Scrolls an overlay group by its name.
181    @param name
182        The name of the group defined BaseObject::setName() (usually done with the "name"
183        attribute in the xml file).
184    */
185    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
186    {
187        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
188        {
189            if ((*it)->getName() == name)
190                (*it)->scroll(scroll);
191        }
192    }
193}
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