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source: code/branches/weapons/src/orxonox/sound/AmbientSound.h @ 8740

Last change on this file since 8740 was 7856, checked in by landauf, 14 years ago

fixed (?) an endless loop in SoundManager::preUpdate if a non-looping ambient sound faded out. maybe solved the problem by returning a bool from stop() depending on whether or not the sound source was destroyed.

someone who knows more about the sound system should probably have a look at this.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "BaseSound.h"
36#include "MoodManager.h"
37
38namespace orxonox
39{
40    /**
41     * The AmbientSound class is used to play background music. It can not be placed
42     * directly in a level file, use WorldAmbientSound instead.
43     */
44    class _OrxonoxExport AmbientSound : public BaseSound, public MoodListener
45    {
46        friend class SoundManager;
47        friend class WorldAmbientSound;
48
49    public:
50        AmbientSound();
51
52        void play();
53        bool stop();
54        void pause();
55
56        void setAmbientSource(const std::string& source);
57        inline const std::string& getAmbientSource() const
58            { return this->ambientSource_; }
59
60        void setPlayOnLoad(bool val);
61        bool getPlayOnLoad() const
62            { return this->bPlayOnLoad_; }
63
64    protected:
65        ~AmbientSound() { }
66
67    private:
68        void preDestroy();
69        float getRealVolume();
70        void moodChanged(const std::string& mood);
71        inline void ambientSourceChanged()
72            { this->setAmbientSource(this->ambientSource_); }
73        inline void playOnLoadChanged()
74            { this->setPlayOnLoad(this->bPlayOnLoad_); }
75
76        std::string ambientSource_; //!< Analogous to source_, but mood independent
77        bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded
78    };
79}
80
81#endif /* _AmbientSound_H__ */
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