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source: code/branches/weaponsystem/src/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp @ 3015

Last change on this file since 3015 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 6.5 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "btGhostObject.h"
17#include "btCollisionWorld.h"
18#include "BulletCollision/CollisionShapes/btConvexShape.h"
19#include "LinearMath/btAabbUtil2.h"
20
21btGhostObject::btGhostObject()
22{
23        m_internalType = CO_GHOST_OBJECT;
24}
25
26btGhostObject::~btGhostObject()
27{
28        ///btGhostObject should have been removed from the world, so no overlapping objects
29        btAssert(!m_overlappingObjects.size());
30}
31
32
33void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
34{
35        btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
36        btAssert(otherObject);
37        ///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
38        int index = m_overlappingObjects.findLinearSearch(otherObject);
39        if (index==m_overlappingObjects.size())
40        {
41                //not found
42                m_overlappingObjects.push_back(otherObject);
43        }
44}
45
46void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
47{
48        btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
49        btAssert(otherObject);
50        int index = m_overlappingObjects.findLinearSearch(otherObject);
51        if (index<m_overlappingObjects.size())
52        {
53                m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
54                m_overlappingObjects.pop_back();
55        }
56}
57
58
59btPairCachingGhostObject::btPairCachingGhostObject()
60{
61        m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
62}
63
64btPairCachingGhostObject::~btPairCachingGhostObject()
65{
66        btAlignedFree( m_hashPairCache );
67}
68
69void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
70{
71        btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
72        btAssert(actualThisProxy);
73
74        btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
75        btAssert(otherObject);
76        int index = m_overlappingObjects.findLinearSearch(otherObject);
77        if (index==m_overlappingObjects.size())
78        {
79                m_overlappingObjects.push_back(otherObject);
80                m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
81        }
82}
83
84void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
85{
86        btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
87        btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
88        btAssert(actualThisProxy);
89
90        btAssert(otherObject);
91        int index = m_overlappingObjects.findLinearSearch(otherObject);
92        if (index<m_overlappingObjects.size())
93        {
94                m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
95                m_overlappingObjects.pop_back();
96                m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
97        }
98}
99
100
101void    btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
102{
103        btTransform     convexFromTrans,convexToTrans;
104        convexFromTrans = convexFromWorld;
105        convexToTrans = convexToWorld;
106        btVector3 castShapeAabbMin, castShapeAabbMax;
107        /* Compute AABB that encompasses angular movement */
108        {
109                btVector3 linVel, angVel;
110                btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
111                btTransform R;
112                R.setIdentity ();
113                R.setRotation (convexFromTrans.getRotation());
114                castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
115        }
116
117        /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
118        // do a ray-shape query using convexCaster (CCD)
119        int i;
120        for (i=0;i<m_overlappingObjects.size();i++)
121        {
122                btCollisionObject*      collisionObject= m_overlappingObjects[i];
123                //only perform raycast if filterMask matches
124                if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
125                        //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
126                        btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
127                        collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
128                        AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
129                        btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
130                        btVector3 hitNormal;
131                        if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
132                        {
133                                btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
134                                        collisionObject,
135                                                collisionObject->getCollisionShape(),
136                                                collisionObject->getWorldTransform(),
137                                                resultCallback,
138                                                allowedCcdPenetration);
139                        }
140                }
141        }
142
143}
144
145void    btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
146{
147        btTransform rayFromTrans;
148        rayFromTrans.setIdentity();
149        rayFromTrans.setOrigin(rayFromWorld);
150        btTransform  rayToTrans;
151        rayToTrans.setIdentity();
152        rayToTrans.setOrigin(rayToWorld);
153
154
155        int i;
156        for (i=0;i<m_overlappingObjects.size();i++)
157        {
158                btCollisionObject*      collisionObject= m_overlappingObjects[i];
159                //only perform raycast if filterMask matches
160                if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) 
161                {
162                        btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
163                                                        collisionObject,
164                                                                collisionObject->getCollisionShape(),
165                                                                collisionObject->getWorldTransform(),
166                                                                resultCallback);
167                }
168        }
169}
170
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