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source: code/branches/weaponsystem/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.h @ 2984

Last change on this file since 2984 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef EMPTY_SHAPE_H
17#define EMPTY_SHAPE_H
18
19#include "btConcaveShape.h"
20
21#include "LinearMath/btVector3.h"
22#include "LinearMath/btTransform.h"
23#include "LinearMath/btMatrix3x3.h"
24#include "btCollisionMargin.h"
25
26
27
28
29/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
30/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
31class btEmptyShape      : public btConcaveShape
32{
33public:
34        btEmptyShape();
35
36        virtual ~btEmptyShape();
37
38
39        ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
40        void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
41
42
43        virtual void    setLocalScaling(const btVector3& scaling)
44        {
45                m_localScaling = scaling;
46        }
47        virtual const btVector3& getLocalScaling() const 
48        {
49                return m_localScaling;
50        }
51
52        virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
53       
54        virtual const char*     getName()const
55        {
56                return "Empty";
57        }
58
59        virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
60        {
61        }
62
63protected:
64        btVector3       m_localScaling;
65
66};
67
68
69
70#endif //EMPTY_SHAPE_H
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