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source: code/branches/weaponsystem/src/core/Event.cc @ 2938

Last change on this file since 2938 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Event.h"
30#include "BaseObject.h"
31#include "Executor.h"
32
33namespace orxonox
34{
35    EventContainer::~EventContainer()
36    {
37        delete this->eventfunction_;
38    }
39
40    void EventContainer::process(BaseObject* object, const Event& event)
41    {
42        if (this->bActive_)
43        {
44            COUT(2) << "Warning: Detected Event loop in section \"" << this->eventname_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << "\"" << std::endl;
45            return;
46        }
47
48        this->bActive_ = true;
49
50        if (this->eventname_ == event.sectionname_)
51        {
52            if (event.originator_->isA(this->subclass_))
53            {
54                if (event.activate_)
55                    ++this->activeEvents_;
56                else
57                {
58                    --this->activeEvents_;
59
60                    if (this->activeEvents_ < 0)
61                        this->activeEvents_ = 0;
62                }
63
64                if (this->eventfunction_->getParamCount() == 0 && event.activate_)
65                    (*this->eventfunction_)();
66                else if ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_))
67                {
68                    if (this->eventfunction_->getParamCount() == 1)
69                        (*this->eventfunction_)(this->activeEvents_);
70                    else if (this->eventfunction_->getParamCount() >= 2 && event.castedOriginator_)
71                        (*this->eventfunction_)(this->activeEvents_, event.castedOriginator_);
72                }
73            }
74        }
75
76        this->bActive_ = false;
77    }
78}
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