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source: code/branches/weaponsystem/src/network/NetworkPrereqs.h @ 3006

Last change on this file since 3006 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _NetworkPrereqs_H__
35#define _NetworkPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined( NETWORK_STATIC_BUILD )
43#  ifdef NETWORK_SHARED_BUILD
44#    define _NetworkExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _NetworkExport
48#    else
49#      define _NetworkExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _NetworkExport  __attribute__ ((visibility("default")))
54#else
55#  define _NetworkExport
56#endif
57
58//-----------------------------------------------------------------------
59// Library global contants
60//-----------------------------------------------------------------------
61namespace orxonox
62{
63  static const unsigned int GAMESTATEID_INITIAL = (unsigned int)-1;
64  static const unsigned int CLIENTID_UNKNOWN    = (unsigned int)-2;
65  static const uint32_t     OBJECTID_UNKNOWN    = (uint32_t)(-1);
66}
67
68//-----------------------------------------------------------------------
69// Forward declarations
70//-----------------------------------------------------------------------
71namespace orxonox
72{
73  class Client;
74  class ClientConnection;
75  class ClientConnectionListener;
76  class ClientFrameListener;
77  class ClientInformation;
78  class ConnectionManager;
79  class GamestateClient;
80  class GamestateManager;
81  class GamestateHandler;
82  class NetworkCallbackBase;
83  template <class T> class NetworkCallback;
84  class NetworkCallbackManager;
85  class PacketBuffer;
86  class Server;
87  class ServerFrameListener;
88  class Synchronisable;
89  class SynchronisableVariableBase;
90  template <class T> class SynchronisableVariable;
91  template <class T> class SynchronisableVariableBidirectional;
92  struct ClientList;
93  struct PacketEnvelope;
94  struct QueueItem;
95  struct syncData;
96  class obj;
97  class objInfo;
98
99  namespace packet
100  {
101    class Gamestate;
102    class Packet;
103    class Acknowledgement;
104    class ClassID;
105    class Welcome;
106    class Chat;
107  }
108}
109
110#endif /* _NetworkPrereqs_H__ */
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