1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2008 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Gamestate.h" |
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30 | #include "../GamestateHandler.h" |
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31 | #include "../synchronisable/Synchronisable.h" |
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32 | #include "../TrafficControl.h" |
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33 | #include "core/Core.h" |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/Iterator.h" |
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36 | |
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37 | #include <zlib.h> |
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38 | #include <cassert> |
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39 | |
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40 | |
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41 | |
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42 | namespace orxonox { |
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43 | |
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44 | namespace packet { |
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45 | |
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46 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
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47 | |
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48 | #define PACKET_FLAG_GAMESTATE ENET_PACKET_FLAG_RELIABLE |
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49 | |
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50 | // Gamestate::Gamestate() |
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51 | // { |
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52 | // flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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53 | // } |
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54 | |
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55 | Gamestate::Gamestate() |
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56 | { |
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57 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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58 | header_ = 0; |
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59 | } |
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60 | |
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61 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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62 | Packet(data, clientID) |
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63 | { |
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64 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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65 | header_ = new GamestateHeader(data_); |
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66 | } |
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67 | |
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68 | Gamestate::Gamestate(uint8_t *data) |
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69 | { |
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70 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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71 | data_=data; |
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72 | header_ = new GamestateHeader(data_); |
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73 | } |
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74 | |
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75 | Gamestate::Gamestate(const Gamestate& g) : |
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76 | Packet( *(Packet*)&g ) |
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77 | { |
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78 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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79 | header_ = new GamestateHeader(data_); |
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80 | } |
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81 | |
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82 | |
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83 | Gamestate::~Gamestate() |
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84 | { |
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85 | } |
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86 | |
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87 | bool Gamestate::collectData(int id, uint8_t mode) |
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88 | { |
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89 | assert(this->header_==0); // make sure the header didn't exist before |
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90 | uint32_t tempsize=0, currentsize=0; |
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91 | assert(data_==0); |
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92 | uint32_t size = calcGamestateSize(id, mode); |
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93 | |
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94 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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95 | if(size==0) |
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96 | return false; |
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97 | data_ = new uint8_t[size + GamestateHeader::getSize()]; |
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98 | if(!data_){ |
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99 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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100 | return false; |
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101 | } |
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102 | |
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103 | // create the header object |
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104 | header_ = new GamestateHeader(data_); |
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105 | |
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106 | //start collect data synchronisable by synchronisable |
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107 | uint8_t *mem=data_; |
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108 | mem += GamestateHeader::getSize(); |
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109 | ObjectList<Synchronisable>::iterator it; |
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110 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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111 | |
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112 | tempsize=it->getSize(id, mode); |
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113 | #ifndef NDEBUG |
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114 | if(currentsize+tempsize > size){ |
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115 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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116 | // start allocate additional memory |
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117 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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118 | ObjectList<Synchronisable>::iterator temp = it; |
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119 | uint32_t addsize=tempsize; |
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120 | while(++temp) |
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121 | addsize+=temp->getSize(id, mode); |
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122 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); |
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123 | if(!data_) |
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124 | return false; |
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125 | size = currentsize+addsize; |
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126 | }// stop allocate additional memory |
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127 | #endif |
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128 | |
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129 | //if(it->doSelection(id)) |
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130 | if ( it->doSync( id, mode ) ) |
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131 | dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); |
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132 | // dataMap_[mem-data_]=(*it); // save the mem location of the synchronisable data |
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133 | if(!it->getData(mem, id, mode)) |
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134 | return false; // mem pointer gets automatically increased because of call by reference |
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135 | // increase size counter by size of current synchronisable |
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136 | currentsize+=tempsize; |
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137 | } |
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138 | |
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139 | |
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140 | //start write gamestate header |
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141 | header_->setDataSize( currentsize ); |
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142 | header_->setID( id ); |
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143 | header_->setDiffed( false ); |
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144 | header_->setComplete( true ); |
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145 | header_->setCompressed( false ); |
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146 | //stop write gamestate header |
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147 | |
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148 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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149 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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150 | return true; |
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151 | } |
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152 | |
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153 | bool Gamestate::spreadData(uint8_t mode) |
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154 | { |
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155 | COUT(4) << "processing gamestate with id " << header_->getID() << endl; |
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156 | assert(data_); |
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157 | assert(!header_->isCompressed()); |
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158 | assert(!header_->isDiffed()); |
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159 | uint8_t *mem=data_+GamestateHeader::getSize(); |
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160 | // get the start of the Synchronisable list |
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161 | //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin(); |
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162 | Synchronisable *s; |
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163 | |
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164 | // update the data of the objects we received |
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165 | while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ |
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166 | SynchronisableHeader objectheader(mem); |
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167 | |
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168 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); |
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169 | if(!s) |
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170 | { |
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171 | if (!Core::isMaster()) |
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172 | { |
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173 | Synchronisable::fabricate(mem, mode); |
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174 | } |
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175 | else |
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176 | { |
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177 | mem += objectheader.getDataSize(); |
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178 | } |
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179 | // COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl; |
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180 | // else |
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181 | // COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl; |
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182 | } |
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183 | else |
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184 | { |
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185 | bool b = s->updateData(mem, mode); |
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186 | // if(!b) |
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187 | // COUT(0) << "data could not be updated" << endl; |
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188 | assert(b); |
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189 | } |
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190 | } |
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191 | |
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192 | // In debug mode, check first, whether there are no duplicate objectIDs |
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193 | #ifndef NDEBUG |
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194 | ObjectList<Synchronisable>::iterator it; |
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195 | for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { |
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196 | if (it->getObjectID() == OBJECTID_UNKNOWN) { |
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197 | if (it->objectMode_ != 0x0) { |
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198 | COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; |
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199 | COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; |
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200 | COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; |
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201 | assert(false); |
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202 | } |
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203 | } |
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204 | else { |
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205 | ObjectList<Synchronisable>::iterator it2; |
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206 | for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) { |
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207 | if (it->getObjectID() == it2->getObjectID() && *it != *it2) { |
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208 | COUT(0) << "Found duplicate objectIDs on the client!" << std::endl |
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209 | << "Are you sure you don't create a Sychnronisable objcect with 'new' \ |
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210 | that doesn't have objectMode = 0x0?" << std::endl; |
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211 | assert(false); |
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212 | } |
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213 | } |
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214 | } |
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215 | } |
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216 | #endif |
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217 | |
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218 | return true; |
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219 | } |
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220 | |
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221 | uint32_t Gamestate::getSize() const |
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222 | { |
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223 | assert(data_); |
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224 | if(header_->isCompressed()) |
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225 | return header_->getCompSize()+GamestateHeader::getSize(); |
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226 | else |
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227 | { |
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228 | return header_->getDataSize()+GamestateHeader::getSize(); |
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229 | } |
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230 | } |
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231 | |
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232 | bool Gamestate::operator==(packet::Gamestate gs){ |
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233 | uint8_t *d1 = data_+GamestateHeader::getSize(); |
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234 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); |
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235 | assert(!isCompressed()); |
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236 | assert(!gs.isCompressed()); |
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237 | while(d1<data_+header_->getDataSize()) |
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238 | { |
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239 | if(*d1!=*d2) |
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240 | return false; |
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241 | d1++; |
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242 | d2++; |
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243 | } |
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244 | return true; |
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245 | } |
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246 | |
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247 | bool Gamestate::process() |
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248 | { |
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249 | return GamestateHandler::addGamestate(this, getClientID()); |
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250 | } |
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251 | |
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252 | |
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253 | |
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254 | bool Gamestate::compressData() |
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255 | { |
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256 | assert(data_); |
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257 | assert(!header_->isCompressed()); |
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258 | uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); |
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259 | if(buffer==0) |
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260 | return false; |
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261 | |
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262 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; |
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263 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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264 | //unsigned char *dest = new unsigned char[buffer]; |
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265 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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266 | int retval; |
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267 | retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); |
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268 | switch ( retval ) { |
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269 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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270 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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271 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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272 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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273 | } |
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274 | |
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275 | //copy and modify header |
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276 | GamestateHeader *temp = header_; |
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277 | header_ = new GamestateHeader(ndata, temp); |
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278 | delete temp; |
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279 | //delete old data |
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280 | delete[] data_; |
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281 | //save new data |
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282 | data_ = ndata; |
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283 | header_->setCompSize( buffer ); |
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284 | header_->setCompressed( true ); |
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285 | COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; |
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286 | return true; |
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287 | } |
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288 | bool Gamestate::decompressData() |
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289 | { |
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290 | assert(data_); |
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291 | assert(header_->isCompressed()); |
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292 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; |
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293 | uint32_t datasize = header_->getDataSize(); |
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294 | uint32_t compsize = header_->getCompSize(); |
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295 | uint32_t bufsize; |
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296 | // assert(compsize<=datasize); |
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297 | bufsize = datasize; |
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298 | assert(bufsize!=0); |
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299 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; |
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300 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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301 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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302 | int retval; |
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303 | uLongf length=bufsize; |
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304 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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305 | switch ( retval ) { |
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306 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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307 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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308 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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309 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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310 | } |
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311 | |
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312 | //copy over the header |
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313 | GamestateHeader *temp = header_; |
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314 | header_ = new GamestateHeader( data_, header_ ); |
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315 | delete temp; |
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316 | |
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317 | if (this->bDataENetAllocated_){ |
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318 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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319 | // deallocated it anyway. So data and packet stay together. |
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320 | this->bDataENetAllocated_ = false; |
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321 | } |
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322 | else{ |
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323 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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324 | // and overwrite it with the new decompressed data. |
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325 | delete[] this->data_; |
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326 | } |
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327 | |
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328 | //set new pointers |
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329 | data_ = ndata; |
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330 | header_->setCompressed( false ); |
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331 | assert(header_->getDataSize()==datasize); |
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332 | assert(header_->getCompSize()==compsize); |
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333 | return true; |
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334 | } |
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335 | |
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336 | Gamestate *Gamestate::diff(Gamestate *base) |
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337 | { |
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338 | assert(data_); |
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339 | assert(!header_->isCompressed()); |
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340 | assert(!header_->isDiffed()); |
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341 | GamestateHeader diffHeader(base->data_); |
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342 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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343 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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344 | uint32_t of=0; // pointers offset |
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345 | uint32_t dest_length=0; |
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346 | dest_length=header_->getDataSize(); |
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347 | if(dest_length==0) |
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348 | return NULL; |
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349 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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350 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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351 | while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ |
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352 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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353 | ++of; |
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354 | } |
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355 | if(diffHeader.getDataSize()!=header_->getDataSize()){ |
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356 | uint8_t n=0; |
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357 | if(diffHeader.getDataSize() < header_->getDataSize()){ |
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358 | while(of<dest_length){ |
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359 | *(dest+of)=n^*(gs+of); |
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360 | of++; |
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361 | } |
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362 | } |
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363 | } |
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364 | |
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365 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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366 | *(g->header_) = *header_; |
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367 | g->header_->setDiffed( true ); |
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368 | g->header_->setBaseID( base->getID() ); |
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369 | g->flags_=flags_; |
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370 | g->packetDirection_ = packetDirection_; |
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371 | return g; |
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372 | } |
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373 | |
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374 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ |
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375 | assert(data_); |
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376 | std::list<obj>::iterator it; |
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377 | |
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378 | // allocate memory for new data |
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379 | uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; |
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380 | // create a gamestate out of it |
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381 | Gamestate *gs = new Gamestate(gdata); |
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382 | uint8_t *newdata = gdata + GamestateHeader::getSize(); |
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383 | uint8_t *origdata = GAMESTATE_START(data_); |
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384 | |
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385 | //copy the GamestateHeader |
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386 | assert(gs->header_); |
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387 | *(gs->header_) = *header_; |
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388 | |
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389 | uint32_t objectOffset; |
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390 | unsigned int objectsize, destsize=0; |
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391 | // TODO: Why is this variable not used? |
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392 | //Synchronisable *object; |
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393 | |
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394 | //call TrafficControl |
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395 | TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ ); |
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396 | |
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397 | //copy in the zeros |
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398 | for(it=dataMap_.begin(); it!=dataMap_.end();){ |
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399 | // if((*it).objSize==0) |
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400 | // continue; |
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401 | // if(it->second->getSize(HEADER->id)==0) // merged from objecthierarchy2, doesn't work anymore; TODO: change this |
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402 | // continue; // merged from objecthierarchy2, doesn't work anymore; TODO: change this |
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403 | SynchronisableHeader oldobjectheader(origdata); |
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404 | SynchronisableHeader newobjectheader(newdata); |
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405 | if ( (*it).objSize == 0 ) |
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406 | { |
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407 | ++it; |
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408 | continue; |
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409 | } |
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410 | // object = Synchronisable::getSynchronisable( (*it).objID ); |
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411 | // assert(object->objectID == oldobjectheader->objectID); |
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412 | objectsize = oldobjectheader.getDataSize(); |
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413 | objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader |
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414 | if ( (*it).objID == oldobjectheader.getObjectID() ){ |
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415 | memcpy(newdata, origdata, objectsize); |
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416 | assert(newobjectheader.isDataAvailable()==true); |
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417 | ++it; |
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418 | }else{ |
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419 | newobjectheader = oldobjectheader; |
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420 | newobjectheader.setDataAvailable(false); |
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421 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
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422 | } |
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423 | newdata += objectsize; |
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424 | origdata += objectsize; |
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425 | destsize += objectsize; |
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426 | } |
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427 | #ifndef NDEBUG |
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428 | uint32_t origsize = destsize; |
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429 | while ( origsize < header_->getDataSize() ) |
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430 | { |
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431 | SynchronisableHeader oldobjectheader(origdata); |
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432 | objectsize = oldobjectheader.getDataSize(); |
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433 | origdata += objectsize; |
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434 | origsize += objectsize; |
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435 | } |
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436 | assert(origsize==header_->getDataSize()); |
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437 | assert(destsize!=0); |
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438 | #endif |
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439 | gs->header_->setDataSize( destsize ); |
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440 | return gs; |
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441 | } |
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442 | |
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443 | |
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444 | Gamestate *Gamestate::undiff(Gamestate *base) |
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445 | { |
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446 | assert(this && base);assert(data_); |
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447 | assert(header_->isDiffed()); |
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448 | assert(!header_->isCompressed() && !base->header_->isCompressed()); |
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449 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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450 | uint8_t *basep = GAMESTATE_START(base->data_); |
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451 | uint8_t *gs = GAMESTATE_START(this->data_); |
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452 | uint32_t of=0; // pointers offset |
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453 | uint32_t dest_length=0; |
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454 | dest_length=header_->getDataSize(); |
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455 | if(dest_length==0) |
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456 | return NULL; |
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457 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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458 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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459 | while(of < base->header_->getDataSize() && of < header_->getDataSize()){ |
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460 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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461 | ++of; |
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462 | } |
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463 | if(base->header_->getDataSize()!=header_->getDataSize()){ |
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464 | uint8_t n=0; |
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465 | if(base->header_->getDataSize() < header_->getDataSize()){ |
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466 | while(of < dest_length){ |
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467 | *(dest+of)=n^*(gs+of); |
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468 | of++; |
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469 | } |
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470 | } |
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471 | } |
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472 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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473 | assert(g->header_); |
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474 | *(g->header_) = *header_; |
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475 | g->header_->setDiffed( false ); |
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476 | g->flags_=flags_; |
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477 | g->packetDirection_ = packetDirection_; |
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478 | assert(!g->isDiffed()); |
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479 | assert(!g->isCompressed()); |
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480 | return g; |
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481 | } |
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482 | |
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483 | |
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484 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) |
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485 | { |
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486 | uint32_t size=0; |
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487 | // get the start of the Synchronisable list |
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488 | ObjectList<Synchronisable>::iterator it; |
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489 | // get total size of gamestate |
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490 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
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491 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
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492 | return size; |
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493 | } |
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494 | |
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495 | } //namespace packet |
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496 | } //namespace orxonox |
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