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source: code/branches/weaponsystem/src/network/synchronisable/Synchronisable.h @ 2764

Last change on this file since 2764 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

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    /code/branches/network/src/network/synchronisable/Synchronisable.hmergedeligible
    /code/branches/buildsystem3/src/network/synchronisable/Synchronisable.h2662-2708
    /code/branches/ceguilua/src/network/Synchronisable.h1802-1808
    /code/branches/core3/src/network/Synchronisable.h1572-1739
    /code/branches/gcc43/src/network/Synchronisable.h1580
    /code/branches/gui/src/network/Synchronisable.h1635-1723
    /code/branches/input/src/network/Synchronisable.h1629-1636
    /code/branches/objecthierarchy/src/network/Synchronisable.h1911-2085,​2100,​2110-2169
    /code/branches/physics_merge/src/network/synchronisable/Synchronisable.h2436-2457
    /code/branches/pickups/src/network/Synchronisable.h1926-2086
    /code/branches/presentation/src/network/synchronisable/Synchronisable.h2654-2660
    /code/branches/questsystem/src/network/Synchronisable.h1894-2088
    /code/branches/script_trigger/src/network/Synchronisable.h1295-1953,​1955
    /code/branches/weapon/src/network/Synchronisable.h1925-2094
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "network/NetworkPrereqs.h"
33
34#include <list>
35#include <map>
36#include <queue>
37#include <cassert>
38#include "util/Math.h"
39#include "util/mbool.h"
40#include "core/OrxonoxClass.h"
41// TODO: this has to be removed
42// #include <OgreLight.h>
43// #include "OrxonoxPrereqs.h"
44// ============================
45#include "NetworkCallback.h"
46#include "SynchronisableVariable.h"
47
48/*#define REGISTERDATA(varname, ...) \
49    registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__)
50#define REGISTERSTRING(stringname, ...) \
51    registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__)*/
52
53namespace orxonox
54{
55
56  namespace objectDirection{
57    enum objectdirection{
58      toclient=0x1,
59      toserver=0x2,
60      bidirectional=0x3
61    };
62  }
63
64  namespace priority{
65    enum prio{
66      very_high   = -100,
67      high        = -15,
68      normal      = 0,
69      low         = 15,
70      very_low    = 100
71    };
72  }
73
74  /**
75   * @brief: stores information about a Synchronisable
76   *
77   * This class stores the information about a Synchronisable (objectID, classID, creatorID, dataSize)
78   * in an emulated bitset.
79   * Bit 1 to 31 store the size of the Data the synchronisable consumes in the stream
80   * Bit 32 is a bool and defines whether the data is actually stored or is just filled up with 0
81   * Byte 5 to 8: objectID
82   * Byte 9 to 12: classID
83   * Byte 13 to 16: creatorID
84   */
85  class _NetworkExport SynchronisableHeader{
86    private:
87      uint8_t *data_;
88    public:
89      SynchronisableHeader(uint8_t* data)
90        { data_ = data; }
91      inline static uint32_t getSize()
92        { return 16; }
93      inline uint32_t getDataSize() const
94        { return (*(uint32_t*)data_) & 0x7FFFFFFF; } //only use the first 31 bits
95      inline void setDataSize(uint32_t size)
96        { *(uint32_t*)(data_) = (size & 0x7FFFFFFF) | (*(uint32_t*)(data_) & 0x80000000 ); }
97      inline bool isDataAvailable() const
98        { return ( (*(uint32_t*)data_) & 0x80000000 ) == 0x80000000; }
99      inline void setDataAvailable( bool b)
100        { *(uint32_t*)(data_) = (b << 31) | (*(uint32_t*)(data_) & 0x7FFFFFFF ); }
101      inline uint32_t getObjectID() const
102        { return *(uint32_t*)(data_+4); }
103      inline void setObjectID(uint32_t objectID)
104        { *(uint32_t*)(data_+4) = objectID; }
105      inline uint32_t getClassID() const
106        { return *(uint32_t*)(data_+8); }
107      inline void setClassID(uint32_t classID)
108        { *(uint32_t*)(data_+8) = classID; }
109      inline uint32_t getCreatorID() const
110        { return *(uint32_t*)(data_+12); }
111      inline void setCreatorID(uint32_t creatorID)
112        { *(uint32_t*)(data_+12) = creatorID; }
113      inline void operator=(SynchronisableHeader& h)
114        { memcpy(data_, h.data_, getSize()); }
115  };
116
117
118  /**
119  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
120  * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
121  * @author Oliver Scheuss
122  */
123  class _NetworkExport Synchronisable : virtual public OrxonoxClass{
124  public:
125    friend class packet::Gamestate;
126//     friend class Server;
127    virtual ~Synchronisable();
128
129    static void setClient(bool b);
130
131    static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0);
132    static bool deleteObject(uint32_t objectID);
133    static Synchronisable *getSynchronisable(uint32_t objectID);
134    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
135    static uint32_t popDeletedObject(){ uint32_t i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
136
137    inline uint32_t getObjectID() const {return objectID;}
138    inline unsigned int getCreatorID() const {return creatorID;}
139    inline uint32_t getClassID() const {return classID;}
140    inline unsigned int getPriority() const { return objectFrequency_;}
141
142  protected:
143    Synchronisable(BaseObject* creator);
144//     void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0);
145    template <class T> void registerVariable(T& variable, uint8_t mode=0x1, NetworkCallbackBase *cb=0, bool bidirectional=false);
146    template <class T> void unregisterVariable(T& var);
147    void setObjectMode(uint8_t mode);
148    void setPriority(unsigned int freq){ objectFrequency_ = freq; }
149
150
151  private:
152    bool getData(uint8_t*& men, int32_t id, uint8_t mode=0x0);
153    uint32_t getSize(int32_t id, uint8_t mode=0x0);
154    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
155    bool isMyData(uint8_t* mem);
156    bool doSync(int32_t id, uint8_t mode=0x0);
157
158    uint32_t objectID;
159    uint32_t creatorID;
160    uint32_t classID;
161
162    std::list<SynchronisableVariableBase*> syncList;
163    static uint8_t state_; // detemines wheter we are server (default) or client
164    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
165    unsigned int objectFrequency_;
166    int objectMode_;
167    static std::map<uint32_t, Synchronisable *> objectMap_;
168    static std::queue<uint32_t> deletedObjects_;
169  };
170
171  template <class T> void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
172  {
173    if (bidirectional)
174      syncList.push_back(new SynchronisableVariableBidirectional<const T>(variable, mode, cb));
175    else
176      syncList.push_back(new SynchronisableVariable<const T>(variable, mode, cb));
177  }
178
179  template <class T> void Synchronisable::unregisterVariable(T& var){
180    std::list<SynchronisableVariableBase*>::iterator it = syncList.begin();
181    while(it!=syncList.end()){
182      if( ((*it)->getReference()) == &var ){
183        delete (*it);
184        syncList.erase(it);
185        return;
186      }
187      else
188        it++;
189    }
190    bool unregistered_nonexistent_variable = false;
191    assert(unregistered_nonexistent_variable); //if we reach this point something went wrong:
192    // the variable has not been registered before
193  }
194
195  // ================= Specialisation declarations
196  template <> _NetworkExport void Synchronisable::registerVariable( const ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
197  template <> _NetworkExport void Synchronisable::registerVariable( ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
198  template <> _NetworkExport void Synchronisable::registerVariable( const Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
199  template <> _NetworkExport void Synchronisable::registerVariable( Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
200  template <> _NetworkExport void Synchronisable::registerVariable( const Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
201  template <> _NetworkExport void Synchronisable::registerVariable( Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
202  template <> _NetworkExport void Synchronisable::registerVariable( const Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
203  template <> _NetworkExport void Synchronisable::registerVariable( Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
204  template <> _NetworkExport void Synchronisable::registerVariable( mbool& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
205  template <> _NetworkExport void Synchronisable::registerVariable( const Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
206  template <> _NetworkExport void Synchronisable::registerVariable( Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
207//   template <> _NetworkExport void Synchronisable::registerVariable( LODParticle::LOD& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
208//   template <> _NetworkExport void Synchronisable::registerVariable( Ogre::Light::LightTypes& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
209}
210
211#endif /* _Synchronisable_H__ */
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