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source: code/branches/weaponsystem/src/orxonox/CMakeLists.txt @ 3003

Last change on this file since 3003 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsEngine.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
34SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
35
36GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
37GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
38
39# Not using precompiled header files: Avoid dependencies
40INCLUDE_DIRECTORIES(pch/nopch)
41
42ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
43GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
44GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
45SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
46
47IF(NETWORKTRAFFIC_TESTING_ENABLED)
48  SET(ORXONOXS_SRC_FILES
49    GraphicsEngine.cc
50    objects/Camera.cc
51    CameraManager.cc
52  )
53  ADD_LIBRARY(orxonoxs SHARED ${ORXONOXS_SRC_FILES})
54ENDIF(NETWORKTRAFFIC_TESTING_ENABLED)
55
56TARGET_LINK_LIBRARIES(orxonox
57  ${OGRE_LIBRARY}
58  ${CEGUI_LIBRARY}
59  ${LUA_LIBRARIES}
60  ${CEGUILUA_LIBRARY}
61  ${Boost_SYSTEM_LIBRARY}
62  ogreceguirenderer_orxonox
63  tinyxml++_orxonox
64  tolua++_orxonox
65  bullet_orxonox
66  util
67  core
68  network
69  #audio
70)
71
72ORXONOX_INSTALL(orxonox)
73
74
75# When using Visual Studio we want to use the output directory as working
76# directory and we also want to specify where the external dlls
77# (lua, ogre, etc.) are. The problem hereby is that these information cannot
78# be specified in CMake because they are not stored in the actual project file.
79# This workaround will create a configured *.vcproj.user file that holds the
80# right values. When starting the solution for the first time,
81# these get written to the *vcproj.yourPCname.yourname.user
82IF(MSVC)
83  IF(CMAKE_CL_64)
84    SET(MSVC_PLATFORM "x64")
85  ELSE()
86    SET(MSVC_PLATFORM "Win32")
87  ENDIF()
88  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
89         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
90  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
91ENDIF(MSVC)
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