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source: code/branches/weaponsystem/src/orxonox/OrxonoxPrereqs.h @ 3002

Last change on this file since 3002 was 2852, checked in by polakma, 16 years ago

added unlimited munition, reverted shared munition and fixed some bugs

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
99    class GraphicsEngine;
100    class Settings;
101
102    class RadarViewable;
103    class Radar;
104    class RadarListener;
105
106    class CameraManager;
107    class LevelManager;
108    class PawnManager;
109    class PlayerManager;
110
111    // objects
112    class Level;
113    class Scene;
114
115    class AddQuest;
116    class AddQuestHint;
117    class AddReward;
118    class ChangeQuestStatus;
119    class CompleteQuest;
120    class FailQuest;
121    class GlobalQuest;
122    class LocalQuest;
123    class Quest;
124    class QuestDescription;
125    class QuestEffect;
126    class QuestEffectBeacon;
127    class QuestHint;
128    class QuestItem;
129    class QuestListener;
130    class QuestManager;
131    class Rewardable;
132
133    class WorldEntity;
134    class StaticEntity;
135    class MobileEntity;
136    class ControllableEntity;
137    class MovableEntity;
138    class Sublevel;
139
140    class Model;
141    class Billboard;
142    class BlinkingBillboard;
143    class ExplosionChunk;
144    class FadingBillboard;
145    class GlobalShader;
146    class Light;
147    class Backlight;
148    class ParticleEmitter;
149    class ParticleSpawner;
150
151    class Camera;
152    class CameraPosition;
153    class SpawnPoint;
154
155    class Spectator;
156    class Pawn;
157    class SpaceShip;
158
159    class Item;
160    class Engine;
161    class MultiStateEngine;
162    class RotatingEngine;
163
164    class Trigger;
165    class DistanceTrigger;
166    class EventTrigger;
167    class PlayerTrigger;
168
169    class WeaponSystem;
170    class WeaponSet;
171    class WeaponSlot;
172    class WeaponPack;
173    class Weapon;
174    class Munition;
175    class LaserGun;
176    class LaserGunMunition;
177    class FusionMunition;
178
179    class EventListener;
180    class EventDispatcher;
181    class EventTarget;
182
183    class Controller;
184    class HumanController;
185    class ArtificialController;
186    class AIController;
187    class ScriptController;
188
189    class Info;
190    class PlayerInfo;
191    class HumanPlayer;
192    class Bot;
193    class GametypeInfo;
194
195    class Gametype;
196
197    class Scores;
198    class CreateLines;
199    class Scoreboard;
200    class Stats;
201
202    // collision
203    class CollisionShape;
204    class SphereCollisionShape;
205    class CompoundCollisionShape;
206    class PlaneCollisionShape;
207    class WorldEntityCollisionShape;
208
209    // tools
210    class BillboardSet;
211    class Light;
212    class Mesh;
213    class ParticleInterface;
214    class Shader;
215    template <class T>
216    class Timer;
217
218    // overlays
219    class BarColour;
220    class DebugFPSText;
221    class DebugRTRText;
222    class HUDBar;
223    class HUDNavigation;
224    class HUDRadar;
225    class HUDSpeedBar;
226    class HUDHealthBar;
227    class InGameConsole;
228    class Notification;
229    class NotificationManager;
230    class NotificationQueue;
231    class OrxonoxOverlay;
232    class OverlayGroup;
233    class OverlayText;
234    class GametypeStatus;
235    class CreateLines;
236    class Scoreboard;
237
238    //gui
239    class GUIManager;
240
241    // game states
242    class GSRoot;
243    class GSGraphics;
244    class GSIO;
245    class GSIOConsole;
246    class GSLevel;
247    class GSStandalone;
248    class GSServer;
249    class GSClient;
250    class GSGUI;
251}
252
253namespace Ogre
254{
255    // some got forgotten in OgrePrerequisites
256    class BorderPanelOverlayElement;
257    class PanelOverlayElement;
258    class TextAreaOverlayElement;
259}
260
261namespace CEGUI
262{
263    class LuaScriptModule;
264
265    class OgreCEGUIRenderer;
266    class OgreCEGUIResourceProvider;
267    class OgreCEGUITexture;
268}
269
270// Bullet Physics Engine
271
272class btTransform;
273class btVector3;
274
275class btRigidBody;
276class btCollisionObject;
277class btGhostObject;
278class btManifoldPoint;
279
280class btCollisionShape;
281class btSphereShape;
282class btCompoundShape;
283class btStaticPlaneShape;
284
285class btDiscreteDynamicsWorld;
286class bt32BitAxisSweep3;
287class btDefaultCollisionConfiguration;
288class btCollisionDispatcher;
289class btSequentialImpulseConstraintSolver;
290
291// lua
292struct lua_State;
293
294#endif /* _OrxonoxPrereqs_H__ */
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