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source: code/branches/weaponsystem/src/orxonox/gamestates/GSLevel.h @ 2909

Last change on this file since 2909 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/OrxonoxClass.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSLevel : public OrxonoxClass
39    {
40        friend class ClassIdentifier<GSLevel>;
41    public:
42        GSLevel();
43        ~GSLevel();
44
45    protected:
46        void enter(Ogre::Viewport* viewport);
47        void leave();
48        void ticked(const Clock& time);
49
50        void loadLevel();
51        void unloadLevel();
52
53        // console commands
54        void keybind(const std::string& command);
55        void tkeybind(const std::string& command);
56        void keybindInternal(const std::string& command, bool bTemporary);
57
58        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
59        SimpleInputState*     inputState_;
60        Radar*                radar_;            //!< represents the Radar (not the HUD part)
61        XMLFile*              startFile_;        //!< current hard coded default level
62        CameraManager*        cameraManager_;
63        LevelManager*         levelManager_;
64        PlayerManager*        playerManager_;
65
66        //##### ConfigValues #####
67        std::string           keyDetectorCallbackCode_;
68
69        // console commands
70        ConsoleCommand*       ccKeybind_;
71        ConsoleCommand*       ccTkeybind_;
72
73    private:
74        void setConfigValues();
75
76    };
77}
78
79#endif /* _GSLevel_H__ */
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