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source: code/branches/weaponsystem/src/orxonox/objects/quest/AddQuestHint.cc @ 2961

Last change on this file since 2961 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddQuestHint class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "AddQuestHint.h"
36
37#include "core/CoreIncludes.h"
38#include "util/Exception.h"
39
40#include "orxonox/objects/infos/PlayerInfo.h"
41#include "QuestManager.h"
42#include "QuestItem.h"
43#include "QuestHint.h"
44
45namespace orxonox
46{
47    CreateFactory(AddQuestHint);
48
49    /**
50    @brief
51        Constructor. Registers the object.
52    */
53    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
54    {
55        RegisterObject(AddQuestHint);
56    }
57
58    /**
59    @brief
60        Destructor.
61    */
62    AddQuestHint::~AddQuestHint()
63    {
64    }
65
66    /**
67    @brief
68        Method for creating a AddQuestHint object through XML.
69    */
70    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
73
74        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
75       
76        COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
77    }
78
79    /**
80    @brief
81        Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on.
82    @param id
83        The QuestHint id.
84    @param
85        Returns true if successful.
86    */
87    bool AddQuestHint::setHintId(const std::string & id)
88    {
89        if(!QuestItem::isId(id))
90        {
91            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
92            return false;
93        }
94       
95        this->hintId_ = id;
96        return true;
97    }
98
99    /**
100    @brief
101        Invokes the QuestEffect.
102    @param player
103        The player.
104    @return
105        Returns true if the QuestEffect was successfully invoked.
106    */
107    bool AddQuestHint::invoke(PlayerInfo* player)
108    {
109        if(player == NULL) //!< NULL-pointers are evil!
110        {
111            COUT(2) << "The input player is NULL." << std::endl;
112            return false;
113        }
114
115        COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl;
116
117        try
118        {
119            QuestHint* hint = QuestManager::findHint(this->hintId_);
120            if(hint == NULL || !hint->setActive(player))
121            {
122                return false;
123            }
124        }
125        catch(const Exception& e)
126        {
127           COUT(2) << e.getFullDescription() << std::endl;
128           return false;
129        }
130
131        COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl;
132        return true;
133
134    }
135}
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