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source: code/branches/weaponsystem/src/orxonox/objects/quest/AddReward.cc @ 2934

Last change on this file since 2934 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddReward class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "AddReward.h"
36
37#include "core/CoreIncludes.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40#include "Rewardable.h"
41
42namespace orxonox
43{
44    CreateFactory(AddReward);
45
46    /**
47    @brief
48        Constructor. Registers the object.
49    */
50    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
51    {
52        RegisterObject(AddReward);
53    }
54
55    /**
56    @brief
57        Destructor.
58    */
59    AddReward::~AddReward()
60    {
61    }
62
63    /**
64        Method for creating a AddReward object through XML.
65    */
66    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(AddReward, XMLPort, xmlelement, mode);
69
70        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
71       
72        COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl;
73    }
74
75    /**
76    @brief
77        Returns the Rewardable object at the given index.
78    @param index
79        The index.
80    @return
81        Returns a pointer to the Rewardable object at the given index.
82    */
83    const Rewardable* AddReward::getRewardables(unsigned int index) const
84    {
85        int i = index;
86        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
87        {
88            if(i == 0)
89            {
90               return *reward;
91            }
92            i--;
93        }
94        return NULL;
95    }
96
97    /**
98    @brief
99        Invokes the QuestEffect.
100    @param player
101        The player.
102    @return
103        Returns true if the QuestEffect was invoked successfully.
104    */
105    bool AddReward::invoke(PlayerInfo* player)
106    {
107        COUT(3) << "AddReward on player: " << player << " ." << std::endl;
108       
109        bool check = true;
110        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
111        {
112            check = check && (*reward)->reward(player);
113        }
114       
115        COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl;
116
117        return check;
118    }
119
120}
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