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source: code/branches/weaponsystem/src/orxonox/objects/quest/AddReward.h @ 2893

Last change on this file since 2893 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/lodfinal/src/orxonox/objects/quest/AddReward.hmergedeligible
    /code/trunk/src/orxonox/objects/quest/AddReward.hmergedeligible
    /code/branches/buildsystem2/src/orxonox/objects/quest/AddReward.h2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/quest/AddReward.h2662-2708
    /code/branches/network/src/orxonox/objects/quest/AddReward.h2356
    /code/branches/network64/src/orxonox/objects/quest/AddReward.h2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/quest/AddReward.h2171-2479
    /code/branches/overlay/src/orxonox/objects/quest/AddReward.h2117-2385
    /code/branches/physics/src/orxonox/objects/quest/AddReward.h2107-2439
    /code/branches/physics_merge/src/orxonox/objects/quest/AddReward.h2436-2457
    /code/branches/pickups2/src/orxonox/objects/quest/AddReward.h2107-2497
    /code/branches/presentation/src/orxonox/objects/quest/AddReward.h2369-2652,​2654-2660
    /code/branches/questsystem2/src/orxonox/objects/quest/AddReward.h2107-2259
    /code/branches/weapon2/src/orxonox/objects/quest/AddReward.h2107-2488
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the AddReward class.
32*/
33
34#ifndef _AddReward_H__
35#define _AddReward_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <list>
40
41#include "core/XMLPort.h"
42#include "QuestEffect.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        Adds a list of Rewardables to a player.
49       
50        Creating a AddReward through XML goes as follows:
51       
52        <AddReward>
53            <Rewardable /> //A list of Rewardable objects to be rewarded the player, see the specific Rewardables for their respective XML representations.
54            ...
55            <Rewardable />
56        </AddReward>
57    @author
58        Damian 'Mozork' Frick
59    */
60    class _OrxonoxExport AddReward : public QuestEffect
61    {
62        public:
63            AddReward(BaseObject* creator);
64            virtual ~AddReward();
65
66            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddReward object through XML.
67
68            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
69
70        private:
71            std::list<Rewardable*> rewards_; //!< A list of Rewardables to be added to the player invoking the QuestEffect.
72
73            /**
74            @brief Add a Rewardable object to the list of objects to be awarded to the player invoking the QuestEffect.
75            @param reward Pointer to the Rewardable to be added.
76            */
77            inline void addRewardable(Rewardable* reward)
78                { this->rewards_.push_back(reward); }
79       
80            const Rewardable* getRewardables(unsigned int index) const; //!< Returns the Rewardable object at the given index.
81
82    };
83
84}
85
86#endif /* _AddReward_H__ */
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