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source: code/branches/weaponsystem/src/orxonox/objects/quest/ChangeQuestStatus.cc @ 3006

Last change on this file since 3006 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the ChangeQuestStatus class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "ChangeQuestStatus.h"
36
37#include "core/CoreIncludes.h"
38
39#include "QuestItem.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Constructor. Registers the object.
46    */
47    ChangeQuestStatus::ChangeQuestStatus(BaseObject* creator) : QuestEffect(creator)
48    {
49        RegisterObject(ChangeQuestStatus);
50    }
51
52    /**
53    @brief
54        Destructor.
55    */
56    ChangeQuestStatus::~ChangeQuestStatus()
57    {
58    }
59
60    /**
61    @brief
62        Method for creating a ChangeQuestStatus object through XML.
63    */
64    void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode);
67
68        XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode);
69    }
70
71    /**
72    @brief
73        Sets the id of the Quest the Questffect changes the status of.
74    @param id
75        The id of the Quest.
76    @return
77        Returns true if successful.
78    */
79    bool ChangeQuestStatus::setQuestId(const std::string & id)
80    {
81        if(!QuestItem::isId(id))
82        {
83            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
84            return false;
85        }
86       
87        this->questId_ = id;
88        return true;
89    }
90
91}
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