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source: code/branches/weaponsystem/src/orxonox/objects/quest/ChangeQuestStatus.h @ 3016

Last change on this file since 3016 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the ChangeQuestStatus class.
32*/
33
34#ifndef _ChangeQuestStatus_H__
35#define _ChangeQuestStatus_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40
41#include "core/XMLPort.h"
42#include "QuestEffect.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        A QuestEffect which changes the status of a specified Quest for the player invoking the QuestEffect.
49    @author
50        Damian 'Mozork' Frick
51    */
52    class _OrxonoxExport ChangeQuestStatus : public QuestEffect
53    {
54        public:
55            ChangeQuestStatus(BaseObject* creator);
56            virtual ~ChangeQuestStatus();
57
58            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML.
59
60            virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect.
61
62        protected:
63            /**
64            @brief Returns the id of the Quest.
65            @return Returns the id of the Quest.
66            */
67            inline const std::string & getQuestId(void) const
68                { return this->questId_; }
69
70        private:
71            std::string questId_; //!< The id of the Quest the status should be changed of.
72           
73            bool setQuestId(const std::string & id); //!< Sets the id of the Quest.
74
75    };
76
77}
78
79#endif /* _ChangeQuestStatus_H__ */
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