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source: code/branches/weaponsystem/src/orxonox/objects/quest/QuestDescription.cc @ 2993

Last change on this file since 2993 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestDescription class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35
36#include "QuestDescription.h"
37
38#include "core/CoreIncludes.h"
39#include "orxonox/overlays/notifications/Notification.h"
40
41namespace orxonox
42{
43    CreateFactory(QuestDescription);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object.
48    */
49    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
50    {
51        RegisterObject(QuestDescription);
52       
53        this->title_ = "";
54        this->description_ = "";
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    QuestDescription::~QuestDescription()
62    {
63
64    }
65
66    /**
67    @brief
68        Method for creating a QuestDescription object through XML.
69    */
70    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(QuestDescription, XMLPort, xmlelement, mode);
73
74        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
75        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
76        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
77        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
78
79        COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
80    }
81   
82    /**
83    @brief
84        This method is a helper for sending QuestDescriptions as Notifications.
85    @param item
86        The item the QuestDescription is for.
87    @param status
88        The status the QuestDescription us for.
89    @return
90        Returns true if successful.
91    */
92    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const
93    {
94        std::string message = "";
95        std::string title = "";
96        if(item == "hint")
97        {
98            title = "You received a hint: '" + this->title_ + "'";
99            message = this->description_;
100        }
101        else if(item == "quest")
102        {
103            if(status == "start")
104            {
105                title = "You received a new quest: '" + this->title_ + "'";
106                message = this->description_;
107            }
108            else if(status == "fail")
109            {
110                title = "You failed the quest: '" + this->title_ + "'";
111                message = this->failMessage_;
112            }
113            else if(status == "complete")
114            {
115                title = "You successfully completed the quest: '" + this->title_ + "'";
116                message = this->completeMessage_;
117            }
118            else
119            {
120                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
121                return false;
122            }
123        }
124        else
125        {
126            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
127            return false;
128        }
129       
130        Notification* notification = new Notification(0, message, title, 30);
131        notification->send();
132        return true;
133    }
134
135
136}
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