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source: code/branches/weaponsystem/src/orxonox/objects/quest/QuestEffect.cc @ 2997

Last change on this file since 2997 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestEffect class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "QuestEffect.h"
36
37#include "core/CoreIncludes.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Constructor. Creates a new QuestEffect.
46        Is not meant to be invoked directly, since this is only an interface.
47    */
48    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
49    {
50        RegisterObject(QuestEffect);
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    QuestEffect::~QuestEffect()
58    {
59
60    }
61
62    /**
63    @brief
64        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
65    @param player
66        The player the QuestEffects are invoked on.
67    @param effects
68        A list of all the QuestEffects to be invoked.
69    @return
70        Returns false if there was an error, view console of log for further detail.
71    */
72    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
73    {
74        bool check = true;
75       
76        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
77
78        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
79        {
80            check = check && (*effect)->invoke(player);
81        }
82        return check;
83    }
84
85}
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