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source: code/branches/weaponsystem/src/orxonox/objects/quest/QuestItem.cc @ 3003

Last change on this file since 3003 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file
31    @brief Implementation of the QuestItem class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "QuestItem.h"
36
37#include "core/CoreIncludes.h"
38
39#include "QuestDescription.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Constructor. Registers and initializes the object.
46    */
47    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
48    {
49        RegisterObject(QuestItem);
50
51        this->id_ = "";
52    }
53
54    /**
55    @brief
56        Destructor.
57    */
58    QuestItem::~QuestItem()
59    {
60
61    }
62
63    /**
64    @brief
65        Method for creating a QuestItem object through XML.
66    */
67    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(QuestItem, XMLPort, xmlelement, mode);
70
71        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
72        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
73    }
74
75    /**
76    @brief
77        Sets the id of the QuestItem.
78    The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information.
79    @param id
80        The id to be set.
81    */
82    void QuestItem::setId(const std::string & id)
83    {
84        if(!isId(id)) //!< Checks whether the id is a valid id.
85        {
86            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
87            return;
88        }
89       
90        this->id_ = id;
91    }
92
93    /**
94    @brief
95        Checks whether an input id is of the required form.
96    @param id
97        The id to be checked.
98    @return
99        Returns true if the string is likely to be of the required form.
100    */
101    /*static*/ bool QuestItem::isId(const std::string & id)
102    {
103        return id.size() >= 32;
104    }
105
106}
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