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source: code/branches/weaponsystem/src/orxonox/objects/quest/QuestItem.h @ 3003

Last change on this file since 3003 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file
31    @brief Definition of the QuestItem class.
32        The QuestItem is the parent class of Quest and QuestHint.
33*/
34
35
36#ifndef _QuestItem_H__
37#define _QuestItem_H__
38
39#include "OrxonoxPrereqs.h"
40
41#include <string>
42
43#include "core/BaseObject.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    /**
49    @brief
50        Functions as a base class for quest classes such as Quest or QuestHint.
51        Has a unique identifier and a description.
52    @author
53        Damian 'Mozork' Frick
54    */
55    class _OrxonoxExport QuestItem : public BaseObject
56    {
57
58        public:
59            QuestItem(BaseObject* creator);
60            virtual ~QuestItem();
61
62            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestItem object through XML.
63
64            /**
65            @brief Returns the id of this QuestItem.
66            @return Returns the id of the QuestItem.
67            */
68            inline const std::string & getId(void) const
69                { return this->id_; }
70           
71            /**
72            @brief Returns the QuestDescription of the QuestItem.
73            @return Returns a pointer to the QuestDescription object of the QuestItem.
74            */
75            inline const QuestDescription* getDescription(void) const
76                { return this->description_; }
77
78            static bool isId(const std::string & id); //!< Checks whether a given id is valid.
79
80        protected:
81            void setId(const std::string & id); //!< Sets the id of the QuestItem.
82           
83            /**
84            @brief Sets the description of the QuestItem.
85            @param description The QuestDescription to be set.
86            */
87            inline void setDescription(QuestDescription* description)
88                { this->description_ = description; }
89
90        private:
91            std::string id_; //!< Identifier. Should be of GUID form: http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure
92            QuestDescription* description_; //!< The QuestDescription of the QuestItem.
93
94    };
95
96}
97
98#endif /* _QuestItem_H__ */
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