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source: code/branches/weaponsystem/src/orxonox/objects/quest/QuestManager.h @ 3016

Last change on this file since 3016 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestManager class.
32*/
33
34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <map>
40#include <string>
41
42#include "core/BaseObject.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        Is a static class and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
49        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
50    @author
51        Damian 'Mozork' Frick
52    */
53    class _OrxonoxExport QuestManager : public BaseObject
54    {
55
56        public:
57            QuestManager(BaseObject* creator);
58            virtual ~QuestManager();
59
60            static bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
61            static bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
62
63            static Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
64            static QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
65
66        private:
67            static std::map<std::string, Quest*> questMap_s; //!< All Quests registered by their id's.
68            static std::map<std::string, QuestHint*> hintMap_s; //!< All QuestHints registered by their id's.
69
70    };
71
72}
73
74#endif /* _QuestManager_H__ */
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