1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Martin Polak |
---|
24 | * Co-authors: |
---|
25 | * ... * |
---|
26 | */ |
---|
27 | |
---|
28 | #include "OrxonoxStableHeaders.h" |
---|
29 | |
---|
30 | #include <vector> |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/XMLPort.h" |
---|
34 | #include "util/Debug.h" |
---|
35 | #include "objects/worldentities/pawns/Pawn.h" |
---|
36 | |
---|
37 | #include "WeaponSet.h" |
---|
38 | #include "WeaponPack.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | CreateFactory(WeaponSet); |
---|
43 | |
---|
44 | WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) |
---|
45 | { |
---|
46 | RegisterObject(WeaponSet); |
---|
47 | |
---|
48 | this->parentWeaponSystem_ = 0; |
---|
49 | this->attachedWeaponPack_ = 0; |
---|
50 | } |
---|
51 | |
---|
52 | WeaponSet::~WeaponSet() |
---|
53 | { |
---|
54 | } |
---|
55 | |
---|
56 | void WeaponSet::attachWeaponPack(WeaponPack *wPack) |
---|
57 | { |
---|
58 | if ( this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) ) |
---|
59 | { |
---|
60 | this->attachedWeaponPack_ = wPack; |
---|
61 | int wPackWeapon = 0; //WeaponCounter for Attaching |
---|
62 | //should be possible to choose which slot to use |
---|
63 | |
---|
64 | //attach every weapon of the weaponPack to a weaponSlot |
---|
65 | for ( int i=0; i < wPack->getSize() ; i++ ) |
---|
66 | { |
---|
67 | //at the moment this function only works for one weaponPack in the entire WeaponSystem... |
---|
68 | //it also takes the first free weaponSlot... |
---|
69 | if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() == 0 && this->parentWeaponSystem_->getWeaponSlotPointer(i) != 0) //if slot not full |
---|
70 | { |
---|
71 | this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) ); |
---|
72 | this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
---|
73 | this->parentWeaponSystem_->getParentPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); |
---|
74 | wPackWeapon++; |
---|
75 | } |
---|
76 | else |
---|
77 | { |
---|
78 | for (int k=0; k < this->parentWeaponSystem_->getWeaponSlotSize(); k++) |
---|
79 | { |
---|
80 | if ( this->parentWeaponSystem_->getWeaponSlotPointer(k)->getAttachedWeapon() == 0 ) |
---|
81 | { |
---|
82 | //COUT(0) << "WeaponSet::attachWeaponPack mode 2 k="<< k << std::endl; |
---|
83 | this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(k) ); |
---|
84 | this->parentWeaponSystem_->getWeaponSlotPointer(k)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
---|
85 | this->parentWeaponSystem_->getParentPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); |
---|
86 | wPackWeapon++; |
---|
87 | } |
---|
88 | } |
---|
89 | } |
---|
90 | } |
---|
91 | } |
---|
92 | } |
---|
93 | |
---|
94 | |
---|
95 | void WeaponSet::fire() |
---|
96 | { |
---|
97 | //fires all WeaponSlots available for this weaponSet attached from the WeaponPack |
---|
98 | //COUT(0) << "WeaponSet::fire from Pack: " << this->attachedWeaponPack_ << std::endl; |
---|
99 | if (this->attachedWeaponPack_) |
---|
100 | this->attachedWeaponPack_->fire(); |
---|
101 | } |
---|
102 | |
---|
103 | void WeaponSet::setFireMode(const unsigned int firemode) |
---|
104 | { this->firemode_ = firemode; } |
---|
105 | |
---|
106 | const unsigned int WeaponSet::getFireMode() const |
---|
107 | { return this->firemode_; } |
---|
108 | |
---|
109 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
110 | { |
---|
111 | SUPER(WeaponSet, XMLPort, xmlelement, mode); |
---|
112 | XMLPortParam(WeaponSet, "firemode", setFireMode, getFireMode, xmlelement, mode); |
---|
113 | } |
---|
114 | |
---|
115 | } |
---|