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source: code/branches/weaponsystem/src/orxonox/objects/worldentities/StaticEntity.cc @ 3003

Last change on this file since 3003 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/buildsystem3/src/orxonox/objects/worldentities/StaticEntity.cc2662-2708
    /code/branches/ceguilua/src/orxonox/objects/worldentities/PositionableEntity.cc1802-1808
    /code/branches/core3/src/orxonox/objects/worldentities/PositionableEntity.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/worldentities/PositionableEntity.cc1580
    /code/branches/gui/src/orxonox/objects/worldentities/PositionableEntity.cc1635-1723
    /code/branches/input/src/orxonox/objects/worldentities/PositionableEntity.cc1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.cc1911-2085,​2100
    /code/branches/physics/src/orxonox/objects/worldentities/PositionableEntity.cc1912-2055
    /code/branches/pickups/src/orxonox/objects/worldentities/PositionableEntity.cc1926-2086
    /code/branches/presentation/src/orxonox/objects/worldentities/StaticEntity.cc2654-2660
    /code/branches/questsystem/src/orxonox/objects/worldentities/PositionableEntity.cc1894-2088
    /code/branches/script_trigger/src/orxonox/objects/worldentities/PositionableEntity.cc1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/worldentities/PositionableEntity.cc1925-2094
File size: 4.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder (physics)
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "OrxonoxStableHeaders.h"
31#include "StaticEntity.h"
32
33#include <OgreSceneNode.h>
34#include "BulletDynamics/Dynamics/btRigidBody.h"
35
36#include "util/Exception.h"
37#include "core/CoreIncludes.h"
38
39namespace orxonox
40{
41    CreateFactory(StaticEntity);
42
43    StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator)
44    {
45        RegisterObject(StaticEntity);
46       
47        this->setPriority(priority::very_low);
48
49        this->registerVariables();
50    }
51
52    StaticEntity::~StaticEntity()
53    {
54    }
55
56    void StaticEntity::registerVariables()
57    {
58        registerVariable(this->getPosition(),    variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged));
59        registerVariable(this->getOrientation(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged));
60    }
61
62
63    void StaticEntity::setPosition(const Vector3& position)
64    {
65        if (this->addedToPhysicalWorld())
66        {
67            CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl;
68            return;
69        }
70        if (this->isStatic())
71        {
72            btTransform transf = this->physicalBody_->getWorldTransform();
73            transf.setOrigin(btVector3(position.x, position.y, position.z));
74            this->physicalBody_->setWorldTransform(transf);
75        }
76
77        this->node_->setPosition(position);
78    }
79
80    void StaticEntity::setOrientation(const Quaternion& orientation)
81    {
82        if (this->addedToPhysicalWorld())
83        {
84            CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl;
85            return;
86        }
87        if (this->isStatic())
88        {
89            btTransform transf = this->physicalBody_->getWorldTransform();
90            transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w));
91            this->physicalBody_->setWorldTransform(transf);
92        }
93
94        this->node_->setOrientation(orientation);
95    }
96
97    bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const
98    {
99        if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic)
100        {
101            CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl;
102            assert(false); // Only in debug mode
103            return false;
104        }
105        else
106            return true;
107    }
108
109    void StaticEntity::setWorldTransform(const btTransform& worldTrans)
110    {
111        OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!");
112    }
113
114    void StaticEntity::getWorldTransform(btTransform& worldTrans) const
115    {
116        worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z));
117        worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w));
118    }
119}
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