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source: code/branches/weaponsystem/src/orxonox/pch/havepch/OrxonoxStableHeaders.h @ 2938

Last change on this file since 2938 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Contains the frequently used header files of our own writing
32 */
33
34#ifndef _OrxonoxStableHeaders_H__
35#define _OrxonoxStableHeaders_H__
36
37#include "util/OrxonoxPlatform.h"
38
39#if defined(ORXONOX_ENABLE_PCH)
40
41// including std headers here is useless since they're already precompiled
42
43#ifndef WIN32_LEAN_AND_MEAN
44// prevent Ogre from including winsock.h that messes with winsock2.h from enet
45#  define WIN32_LEAN_AND_MEAN
46#endif
47#include <Ogre.h>
48#include <CEGUI.h>
49#include <boost/thread/recursive_mutex.hpp>
50//#include <boost/thread/mutex.hpp>
51//#include <boost/thread/condition.hpp>
52//#include <boost/thread/thread.hpp>
53#include <boost/static_assert.hpp>
54
55#include <BulletDynamics/Dynamics/btRigidBody.h>
56#include <ois/OIS.h>
57#include <tinyxml/ticpp.h>
58#include <tolua++.h>
59
60//Get around Windows hackery (windows.h is included by Ogre.h)
61#ifdef ORXONOX_PLATFORM_WINDOWS
62#  ifdef max
63#    undef max
64#  endif
65#  ifdef min
66#    undef min
67#  endif
68#endif
69
70//----------- Our files ----------
71//--------------------------------
72//// only include when not debugging so that we may find issues with missing headers quicker
73//#if defined(NDEBUG)
74
75#include "util/Convert.h"
76#include "util/Debug.h"
77#include "util/Exception.h"
78#include "util/Math.h"
79#include "util/Multitype.h"
80#include "util/Sleep.h"
81#include "util/String.h"
82#include "util/SubString.h"
83
84#include "core/BaseObject.h"
85#include "core/ConsoleCommand.h"
86#include "core/CoreIncludes.h"
87#include "core/ConfigValueIncludes.h"
88#include "core/CommandExecutor.h"
89#include "core/Core.h"
90#include "core/Executor.h"
91#include "core/ObjectList.h"
92#include "core/Super.h"
93#include "core/XMLIncludes.h"
94#include "core/XMLPort.h"
95#include "core/input/SimpleInputState.h"
96#include "core/input/InputManager.h"
97
98#include "network/synchronisable/Synchronisable.h"
99
100//#include "Settings.h"
101
102//#endif /* ifdef NDEBUG */
103
104#endif /* defined(ORXONOX_ENABLE_PCH) */
105
106#endif /* _OrxonoxStableHeaders_H__ */
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