[10098] | 1 | <!-- --> |
---|
| 2 | <LevelInfo |
---|
| 3 | name = "FPS Level HS14" |
---|
| 4 | description = "Entering a Space Station & finde a way through it." |
---|
| 5 | tags = "test" |
---|
| 6 | screenshot = "emptylevel.png" |
---|
| 7 | /> |
---|
| 8 | |
---|
| 9 | <?lua |
---|
| 10 | include("stats.oxo") |
---|
| 11 | include("HUDTemplates3.oxo") |
---|
| 12 | include("templates/lodInformation.oxt") |
---|
| 13 | include("templates/pickupRepresentationTemplates.oxt") |
---|
| 14 | ?> |
---|
| 15 | |
---|
| 16 | <?lua |
---|
| 17 | include("templates/spaceshipAssff.oxt") |
---|
| 18 | include("templates/spaceshipPirate.oxt") |
---|
| 19 | include("templates/spaceshipEscort.oxt") |
---|
| 20 | include("templates/bigship.oxt") |
---|
| 21 | include("templates/spaceshipTurret.oxt") |
---|
| 22 | include("templates/spaceshipCollateralDamage.oxt") |
---|
[10113] | 23 | include("templates/FPS_HS14.oxt") |
---|
[10098] | 24 | include("templates/HeavyCruiser.oxt") |
---|
[10113] | 25 | include("templates/spacestation_elements.oxt") |
---|
[10098] | 26 | ?> |
---|
| 27 | |
---|
| 28 | <Level |
---|
| 29 | gametype = Deathmatch |
---|
| 30 | > |
---|
| 31 | <templates> |
---|
| 32 | <Template link=lodtemplate_default /> |
---|
| 33 | </templates> |
---|
| 34 | |
---|
| 35 | <Scene |
---|
| 36 | ambientlight = "0.5, 0.5, 0.5" |
---|
| 37 | skybox = "Orxonox/skyBoxMoreNebula" |
---|
| 38 | negativeWorldRange = "-100000, -100000, -100000" |
---|
| 39 | positiveWorldRange = " 100000, 100000, 100000" |
---|
| 40 | gravity = "0,0,0" |
---|
| 41 | hasPhysics = true |
---|
| 42 | > |
---|
| 43 | |
---|
| 44 | <?lua |
---|
| 45 | include("includes/pickups.oxi") |
---|
| 46 | ?> |
---|
[10102] | 47 | |
---|
| 48 | <!-- my ships --> |
---|
[10098] | 49 | |
---|
| 50 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> |
---|
| 51 | |
---|
| 52 | <SpawnPoint team=1 position="3000,0,0" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
---|
| 53 | <!--6000,2000,500--> |
---|
[10102] | 54 | |
---|
| 55 | <SpaceShip |
---|
| 56 | template = "spaceshipassff" |
---|
| 57 | team = "1" |
---|
[10113] | 58 | position = "3200,0,-200" |
---|
[10102] | 59 | orientation = "1,200,0,0" |
---|
| 60 | health = "200" |
---|
| 61 | initialhealth = "200" |
---|
| 62 | maxhealth = "200" |
---|
| 63 | shieldhealth = "50" |
---|
| 64 | initialshieldhealth = "50" |
---|
| 65 | maxshieldhealth = "50" |
---|
| 66 | shieldabsorption = "0.8" |
---|
| 67 | reloadrate = "1" |
---|
| 68 | reloadwaittime = "1" |
---|
| 69 | name = "Tanis1" |
---|
| 70 | radarname = "Light-Destroyer" > |
---|
| 71 | <attached> |
---|
| 72 | <DockingTarget name="spaceShip" /> |
---|
| 73 | <DistanceTriggerBeacon name="bcnSpaceShip" /> |
---|
| 74 | </attached> |
---|
| 75 | </SpaceShip> |
---|
| 76 | |
---|
| 77 | |
---|
[10098] | 78 | |
---|
| 79 | <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > |
---|
| 80 | <attached> |
---|
| 81 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
---|
| 82 | </attached> |
---|
| 83 | <collisionShapes> |
---|
| 84 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
---|
| 85 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
---|
| 86 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
---|
| 87 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
---|
| 88 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
---|
| 89 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
---|
| 90 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
---|
| 91 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
---|
| 92 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
---|
| 93 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
---|
| 94 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
---|
| 95 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
---|
| 96 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
---|
| 97 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
---|
| 98 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
---|
| 99 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
---|
| 100 | </collisionShapes> |
---|
| 101 | </StaticEntity> |
---|
| 102 | |
---|
[10120] | 103 | |
---|
[10113] | 104 | <!-- Docking I --> |
---|
[10098] | 105 | <Dock position="2830,20,50" roll=0 yaw=0 > |
---|
| 106 | <animations> |
---|
| 107 | <MoveToDockingTarget target="fistperson" /> |
---|
| 108 | </animations> |
---|
| 109 | <effects> |
---|
| 110 | <DockToShip target="fistperson" /> |
---|
| 111 | </effects> |
---|
| 112 | <events> |
---|
| 113 | <execute> |
---|
| 114 | <EventListener event="dockMe" /> |
---|
| 115 | </execute> |
---|
| 116 | |
---|
[10113] | 117 | <!-- <undocking> |
---|
[10098] | 118 | <EventListener event="undockMe" /> |
---|
[10113] | 119 | </undocking> --> |
---|
[10098] | 120 | |
---|
| 121 | </events> |
---|
| 122 | <attached> |
---|
[10113] | 123 | |
---|
[10120] | 124 | <!-- Trigger for docking with billboard --> |
---|
[10113] | 125 | |
---|
[10098] | 126 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
---|
| 127 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
---|
| 128 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" |
---|
| 129 | /> |
---|
[10113] | 130 | |
---|
[10120] | 131 | <!-- Trigger for undocking with billboard --> |
---|
[10113] | 132 | |
---|
[10098] | 133 | <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
---|
| 134 | <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" |
---|
| 135 | beaconMode="identify" targetname="bcnDestroyer" name="undockMe" |
---|
| 136 | /> |
---|
| 137 | </attached> |
---|
| 138 | |
---|
| 139 | </Dock> |
---|
| 140 | |
---|
[10120] | 141 | |
---|
[10098] | 142 | <!-- FPS Player as destination of the dock --> |
---|
[10133] | 143 | <!-- My position after docking --> |
---|
[10113] | 144 | |
---|
[10120] | 145 | <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "500,-20000,0" > |
---|
| 146 | <!--"500,-20000,0"--> |
---|
[10098] | 147 | <attached> |
---|
| 148 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
---|
| 149 | <DockingTarget name="fistperson" /> |
---|
| 150 | </attached> |
---|
| 151 | </FpsPlayer> |
---|
| 152 | |
---|
| 153 | |
---|
| 154 | |
---|
| 155 | |
---|
| 156 | <!-- Docking II --> |
---|
| 157 | <Dock position="-840,-20055,1.8" roll=0 yaw=0 > |
---|
| 158 | <animations> |
---|
| 159 | <MoveToDockingTarget target="spaceShip" /> |
---|
| 160 | </animations> |
---|
| 161 | <effects> |
---|
| 162 | <DockToShip target="spaceShip" /> |
---|
| 163 | </effects> |
---|
| 164 | <events> |
---|
| 165 | <execute> |
---|
| 166 | <EventListener event="dockMe" /> |
---|
| 167 | </execute> |
---|
| 168 | |
---|
| 169 | <undocking> |
---|
| 170 | <EventListener event="undockMe" /> |
---|
| 171 | </undocking> |
---|
| 172 | |
---|
| 173 | </events> |
---|
| 174 | <attached> |
---|
| 175 | |
---|
| 176 | <!-- Trigger for docking with billboard --> |
---|
| 177 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> |
---|
| 178 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
---|
| 179 | beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" |
---|
| 180 | /> |
---|
| 181 | <!-- Trigger for undocking with billboard --> |
---|
| 182 | <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> |
---|
| 183 | <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" |
---|
| 184 | beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" |
---|
| 185 | /> |
---|
| 186 | </attached> |
---|
| 187 | |
---|
| 188 | </Dock> |
---|
| 189 | |
---|
[10102] | 190 | <!-- Enemy ships --> |
---|
| 191 | |
---|
[10098] | 192 | <SpaceShip |
---|
| 193 | template = "HeavyCruiser" |
---|
| 194 | team = "0" |
---|
| 195 | position = "5800,-200,-1200" |
---|
| 196 | orientation = "1,200,0,0" |
---|
| 197 | health = "2000" |
---|
| 198 | initialhealth = "2000" |
---|
| 199 | maxhealth = "2000" |
---|
| 200 | shieldhealth = "200" |
---|
| 201 | initialshieldhealth = "200" |
---|
| 202 | maxshieldhealth = "200" |
---|
| 203 | shieldabsorption = "0.8" |
---|
| 204 | reloadrate = "1" |
---|
| 205 | reloadwaittime = "1" |
---|
| 206 | name = "Tanis1" |
---|
| 207 | radarname = "Tanis Cruiser" > |
---|
[10102] | 208 | </SpaceShip> |
---|
[10098] | 209 | |
---|
[10102] | 210 | |
---|
| 211 | <!-- <SpaceShip |
---|
[10098] | 212 | template = "spaceshippirate" |
---|
| 213 | team = "0" |
---|
| 214 | position = "4800,-200,-1200" |
---|
| 215 | orientation = "1,200,0,0" |
---|
[10102] | 216 | health = "200" |
---|
| 217 | initialhealth = "200" |
---|
| 218 | maxhealth = "200" |
---|
| 219 | shieldhealth = "50" |
---|
| 220 | initialshieldhealth = "50" |
---|
| 221 | maxshieldhealth = "50" |
---|
[10098] | 222 | shieldabsorption = "0.8" |
---|
| 223 | reloadrate = "1" |
---|
| 224 | reloadwaittime = "1" |
---|
| 225 | name = "Tanis1" |
---|
[10102] | 226 | radarname = "Pirate1" > |
---|
[10098] | 227 | |
---|
| 228 | <controller> |
---|
| 229 | <AIController team=0/> |
---|
| 230 | </controller> |
---|
[10102] | 231 | |
---|
[10098] | 232 | </SpaceShip> |
---|
[10102] | 233 | |
---|
| 234 | <SpaceShip |
---|
| 235 | template = "spaceshippirate" |
---|
| 236 | team = "0" |
---|
| 237 | position = "4800,-220,-1200" |
---|
| 238 | orientation = "1,200,0,0" |
---|
| 239 | health = "200" |
---|
| 240 | initialhealth = "200" |
---|
| 241 | maxhealth = "200" |
---|
| 242 | shieldhealth = "50" |
---|
| 243 | initialshieldhealth = "50" |
---|
| 244 | maxshieldhealth = "50" |
---|
| 245 | shieldabsorption = "0.8" |
---|
| 246 | reloadrate = "1" |
---|
| 247 | reloadwaittime = "1" |
---|
| 248 | name = "Tanis1" |
---|
| 249 | radarname = "Pirate2" > |
---|
| 250 | |
---|
| 251 | <controller> |
---|
| 252 | <AIController team=0/> |
---|
| 253 | </controller> |
---|
| 254 | |
---|
| 255 | </SpaceShip> |
---|
| 256 | --> |
---|
[10098] | 257 | |
---|
| 258 | <!-- SpaceStation |
---|
| 259 | |
---|
| 260 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. |
---|
| 261 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. |
---|
| 262 | |
---|
| 263 | --> |
---|
[10102] | 264 | |
---|
[10120] | 265 | <!-- Hilfsobjekte fuer Koordinatensystem --> |
---|
[10102] | 266 | |
---|
[10113] | 267 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> |
---|
| 268 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> |
---|
[10102] | 269 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> |
---|
| 270 | |
---|
[10120] | 271 | <Model position="0,-100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
---|
| 272 | <Model position="-100,0,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
---|
| 273 | <Model position="0,0,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
---|
| 274 | |
---|
[10150] | 275 | <Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="100,10,10" /> |
---|
| 276 | <Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,100,10" /> |
---|
| 277 | <Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,100" /> |
---|
[10102] | 278 | |
---|
[10120] | 279 | <Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
---|
| 280 | <Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
---|
| 281 | <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
---|
[10113] | 282 | |
---|
| 283 | |
---|
[10102] | 284 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> |
---|
[10113] | 285 | |
---|
| 286 | <attached> |
---|
| 287 | |
---|
[10133] | 288 | <Model template = "ss_flag_room" position="750,-16,0" yaw=180 /> |
---|
[10113] | 289 | |
---|
[10137] | 290 | |
---|
[10133] | 291 | <Model template = "ss_tube" position="500,0,0" /> |
---|
| 292 | |
---|
| 293 | <!--<Model template = "ss_curve" position="-200,0,0" yaw=180 /> |
---|
| 294 | <Model template = "ss_curve" position="-10,0,700" yaw=0 /> |
---|
| 295 | <Model template = "ss_tube" position="-700,0,700" /> |
---|
| 296 | <Model template = "ss_tube" position="-700,0,700" /> |
---|
[10137] | 297 | <Model template = "ss_tube_x" position="1200,0,0" />--> |
---|
[10133] | 298 | |
---|
| 299 | |
---|
| 300 | |
---|
[10113] | 301 | <!-- <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> |
---|
[10098] | 302 | <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> |
---|
| 303 | <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> |
---|
| 304 | <Model position="1900,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> |
---|
| 305 | <Model position="1200,0,703.5" mesh="ss_curve.mesh" scale3D="100,100,100" /> |
---|
| 306 | <Model position="1805.0,0,-800" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=90 /> |
---|
| 307 | <Model position="1010.0,0,-700.0" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=-180 /> |
---|
| 308 | |
---|
| 309 | |
---|
| 310 | <Model position="750,-16,703.5" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> |
---|
| 311 | <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> |
---|
| 312 | <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> |
---|
| 313 | <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> |
---|
| 314 | <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> |
---|
| 315 | <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> |
---|
| 316 | <Model position="300,50,0" roll=180 pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> |
---|
| 317 | <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> |
---|
| 318 | <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> |
---|
[10120] | 319 | --> |
---|
| 320 | |
---|
| 321 | <!-- <Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> |
---|
[10098] | 322 | <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> |
---|
| 323 | <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 /> |
---|
[10120] | 324 | <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /> |
---|
[10098] | 325 | </attached> |
---|
| 326 | <collisionShapes> |
---|
[10120] | 327 | <BoxCollisionShape position="0,-100,0" halfExtents="5000,0,1000"/> |
---|
[10098] | 328 | <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" /> |
---|
[10120] | 329 | <BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" /> |
---|
| 330 | <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /> |
---|
[10098] | 331 | </collisionShapes> |
---|
[10120] | 332 | --> |
---|
| 333 | </attached> |
---|
[10098] | 334 | </StaticEntity> |
---|
| 335 | |
---|
[10120] | 336 | |
---|
[10098] | 337 | <!-- |
---|
| 338 | |
---|
| 339 | --> |
---|
| 340 | |
---|
| 341 | |
---|
| 342 | <!--Model position="2820,-20,-160" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> |
---|
| 343 | <Model position="2820,-20,-210" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> |
---|
| 344 | <Model position="2820,-20,-280" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_curve.mesh" /> |
---|
| 345 | <Model position="2820,-100,-270.5" yaw="0" pitch="180" roll="90" scale="10" mesh="ss_curve.mesh" /--> |
---|
| 346 | |
---|
| 347 | |
---|
| 348 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> |
---|
[10120] | 349 | <ForceField position="0,-20200,0" mode="homogen" diameter="5000" forcedirection = "0,-500,0" /> |
---|
[10098] | 350 | |
---|
| 351 | |
---|
| 352 | |
---|
| 353 | |
---|
| 354 | |
---|
| 355 | <!-- Some more stuff --> |
---|
| 356 | |
---|
| 357 | <!-- triple large belt around the planet --> |
---|
| 358 | <?lua |
---|
| 359 | dofile("includes/asteroidField.lua") |
---|
| 360 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
---|
| 361 | ?> |
---|
| 362 | <?lua |
---|
| 363 | dofile("includes/asteroidField.lua") |
---|
| 364 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
---|
| 365 | ?> |
---|
| 366 | <?lua |
---|
| 367 | dofile("includes/asteroidField.lua") |
---|
| 368 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
---|
| 369 | ?> |
---|
| 370 | |
---|
| 371 | <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> |
---|
| 372 | |
---|
| 373 | |
---|
| 374 | |
---|
| 375 | </Scene> |
---|
| 376 | |
---|
| 377 | </Level> |
---|
| 378 | |
---|