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source: code/branches/weaponupdateHS14/data/levels/templates/FPS.oxt @ 10256

Last change on this file since 10256 was 10178, checked in by flsueess, 10 years ago

bugfixes

  • Property svn:eol-style set to native
File size: 1.4 KB
RevLine 
[6867]1<Template name=fps>
2  <FpsPlayer
3   spawnparticlesource    = "Orxonox/fairytwirl"
4   spawnparticleduration  = 3
5   explosionchunks        = 6
6
7   health            = 100
8   maxhealth         = 200
9   initialhealth     = 100
10
[6872]11   primaryThrust     = 0;
12   auxilaryThrust    = 0;
13   rotationThrust    = 0;
[6867]14
15   collisionType     = "dynamic"
16   mass              = 100
17   linearDamping     = 0.7
18   angularDamping    = 0.9999999
[9348]19   friction          = 0.01
20
[7052]21   weapon            = "hs-w01.mesh"
[6867]22  >
[10178]23    <collisionShapes>                   <!-- old values: position="0,-20,0"  halfExtents="15,25,15"  -->
24      <BoxCollisionShape position="0,-25,0" halfExtents="15,20,15" />
[6867]25    </collisionShapes>
[9348]26
[7052]27    <camerapositions>
[7055]28      <CameraPosition position="-1,1,2.2" drag=false mouselook=true />
[7052]29    </camerapositions>
[9348]30
[7052]31    <?lua
[9348]32        include("../includes/weaponSettingsFPS.oxi")
[7052]33    ?>
[6867]34
35  </FpsPlayer>
36</Template>
[7052]37<!--
[6867]38<Template name=fpscamera defaults=0>
39  <FpsPlayer>
40    <camerapositions>
[6908]41      <CameraPosition position="0,0,20" drag=false mouselook=true />
[9348]42
[7052]43      <!--
44      CameraPosition position="0,150,-25" pitch=-90 drag=true />
[6867]45      <CameraPosition position="0,0,-40" yaw=180 drag=true />
46      <CameraPosition position="0,3,-14" yaw=0 />
47      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
[7052]48      <CameraPosition position="50,5,-8" yaw=90 drag=true /
[9348]49
[6867]50    </camerapositions>
51  </FpsPlayer>
[6883]52</Template>
[8858]53-->
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