Planet
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source: code/branches/weaponupdateHS14/src/modules/objects/Planet.h @ 10240

Last change on this file since 10240 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marian Runo
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Planet.h
31    @brief Definition of the Planet class.
32    @ingroup Objects
33*/
34
35#ifndef _Planet_H__
36#define _Planet_H__
37
38#include "objects/ObjectsPrereqs.h"
39
40#include <string>
41#include "tools/BillboardSet.h"
42#include "tools/Mesh.h"
43#include "worldentities/MovableEntity.h"
44
45namespace orxonox
46{
47    class _ObjectsExport Planet : public MovableEntity
48    {
49        public:
50            Planet(Context* context);
51
52            virtual ~Planet();
53
54            void init();
55            virtual void tick(float dt);
56
57            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
58
59            virtual void changedVisibility();
60
61            inline void setMeshSource(const std::string& meshname)
62                { this->meshSrc_ = meshname; this->changedMesh(); }
63
64            inline const std::string& getMeshSource() const
65                { return this->meshSrc_; }
66
67            inline void setCastShadows(bool bCastShadows)
68                { this->bCastShadows_ = bCastShadows; this->changedShadows(); }
69
70            inline bool getCastShadows() const
71                { return this->bCastShadows_; }
72
73            inline const std::string& getMesh() const{
74                return this->meshSrc_;
75            }
76
77            inline void setAtmosphereSize(float size){
78                this->atmosphereSize = size;
79            }
80
81            inline float getAtmosphereSize(){
82                return this->atmosphereSize;
83            }
84
85            inline void setAtmosphere(const std::string& atmosphere){
86                this->atmosphere_ = atmosphere;
87            }
88
89            inline const std::string& getAtmosphere(){
90                return this->atmosphere_;
91            }
92
93            inline void setImageSize(float size){
94                this->imageSize = size;
95            }
96
97            inline float getImageSize(){
98                return this->imageSize;
99            }
100
101        protected:
102
103        private:
104            void registerVariables();
105
106            void changedMesh();
107            void changedShadows();
108
109            std::string meshSrc_;
110            std::string atmosphere_;
111            Mesh mesh_;
112            float atmosphereSize;
113            float imageSize;
114            BillboardSet billboard_;
115            bool bCastShadows_;
116
117    };
118}
119
120#endif
121
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