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source: code/branches/weaponupdateHS14/src/modules/questsystem/effects/AddReward.h @ 10240

Last change on this file since 10240 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddReward.h
31    @brief Definition of the AddReward class.
32    @ingroup QuestEffects
33*/
34
35#ifndef _AddReward_H__
36#define _AddReward_H__
37
38#include "questsystem/QuestsystemPrereqs.h"
39
40#include <list>
41#include "questsystem/QuestEffect.h"
42
43namespace orxonox
44{
45   
46    /**
47    @brief
48        Adds a list of @ref orxonox::Rewardable "Rewardables" to a player.
49
50        Creating a AddReward through XML goes as follows:
51        @code
52        <AddReward>
53            <Rewardable /> //A list of Rewardable objects to be rewarded the player, see the specific Rewardables for their respective XML representations.
54            ...
55            <Rewardable />
56        </AddReward>
57        @endcode
58
59    @author
60        Damian 'Mozork' Frick
61
62    @ingroup QuestEffects
63    */
64    class _QuestsystemExport AddReward : public QuestEffect
65    {
66        public:
67            AddReward(Context* context);
68            virtual ~AddReward();
69
70            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddReward object through XML.
71
72            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
73
74        private:
75            std::list<Rewardable*> rewards_; //!< A list of Rewardables to be added to the player invoking the QuestEffect.
76
77            /**
78            @brief Add a Rewardable object to the list of objects to be awarded to the player invoking the QuestEffect.
79            @param reward Pointer to the Rewardable to be added.
80            */
81            inline void addRewardable(Rewardable* reward)
82                { this->rewards_.push_back(reward); }
83
84            const Rewardable* getRewardables(unsigned int index) const; //!< Returns the Rewardable object at the given index.
85
86    };
87
88}
89
90#endif /* _AddReward_H__ */
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