/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Gabriel Nadler * Co-authors: * ... * */ /** @file RocketController.h @brief Definition of the RocketController class. */ #ifndef _RocketController_H__ #define _RocketController_H__ #include "weapons/WeaponsPrereqs.h" #include "tools/interfaces/Tickable.h" #include "controllers/Controller.h" #include "worldentities/ControllableEntity.h" namespace orxonox { /** @brief Controller for the SimpleRocket (target seeking) @author Gabriel Nadler @ingroup Weapons */ class _WeaponsExport RocketController : public Controller, public Tickable { public: RocketController(Context* context); virtual ~RocketController(); virtual void tick(float dt); /** @brief Get the rocket that is controlled by this controller. @return Returns a pointer to the rocket. */ SimpleRocket* getRocket() const { return this->rocket_; }; /** @brief Set the target of the rocket. @param target A pointer to the target. */ void setTarget(WorldEntity* target) { this->target_ = target; } protected: void updateTargetPosition(); void moveToPosition(const Vector3& target); private: SimpleRocket* rocket_; //!< The Rocket it controls. Vector3 targetPosition_; //!< The position of the target. WeakPtr player_; //!< The player the rocket belongs to. //WeakPtr pawn_; WeakPtr target_; //!< The target. }; } #endif /* _RocketController_H__ */