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source: code/branches/weaponupdateHS14/src/orxonox/sound/CMakeLists.txt @ 10256

Last change on this file since 10256 was 7854, checked in by landauf, 14 years ago

detached AmbientSound from BaseObject - AmbientSound can not be placed directly in a level file anymore
instead added WorldAmbientSound, a BaseObject which can be placed in a level file to create and control ambient sound

with this change, the level can be destroyed completely because WorldAmbientSound can be deleted immediately at the end of the level, while the AmbientSound remains active until it faded out.

  • Property svn:eol-style set to native
File size: 164 bytes
Line 
1ADD_SOURCE_FILES(ORXONOX_SRC_FILES
2  AmbientSound.cc
3  BaseSound.cc
4  SoundBuffer.cc
5  SoundManager.cc
6  SoundStreamer.cc
7  WorldAmbientSound.cc
8  WorldSound.cc
9)
10
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