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source: code/branches/weaponupdateHS14/src/orxonox/sound/WorldSound.h @ 10158

Last change on this file since 10158 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WorldSound_H__
30#define _WorldSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/interfaces/Tickable.h"
35#include "sound/BaseSound.h"
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    /**
41    @brief
42        The WorldSound class is to be used for sounds with position and orientation.
43    */
44    class _OrxonoxExport WorldSound : public StaticEntity, public BaseSound, public Tickable
45    {
46    public:
47        WorldSound(Context* context);
48
49        void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50        void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
51        void changedActivity();
52
53        void tick(float dt);
54
55    protected:
56        ~WorldSound() {}
57
58    private:
59        void registerVariables();
60        void initialiseSource();
61        float getRealVolume();
62    };
63}
64
65#endif /* _WorldSound_H__ */
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