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source: code/branches/wiimote/data/levels/templates/spaceshipAssff2.oxt @ 10860

Last change on this file since 10860 was 8860, checked in by landauf, 13 years ago

fixed spaceship templates

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<Template name=spaceshipassff2>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras2
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 50
10   maxhealth         = 100
11   initialhealth     = 50
12
13   shieldhealth        = 130
14   initialshieldhealth = 130
15   maxshieldhealth     = 150
16   shieldabsorption    = 0.95
17   reloadrate          = 5
18   reloadwaittime      = 0.5
19
20   primaryThrust     = 100
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 10
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 9
34
35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine2 />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine2 />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
46      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
47      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
48    </attached>
49    <collisionShapes>
50      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
51      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
52      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
53      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
54      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
55      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
56    </collisionShapes>
57<?lua
58  include("../includes/weaponSettingsAssff2.oxi")
59?>
60  </SpaceShip>
61</Template>
62
63<Template name=spaceshipassffcameras2 defaults=0>
64  <SpaceShip>
65    <camerapositions>
66      <CameraPosition position="0,10, 40" drag=true mouselook=true />
67      <CameraPosition position="0,20, 80" drag=true mouselook=true />
68      <CameraPosition position="0,30,120" drag=true mouselook=true />
69    </camerapositions>
70  </SpaceShip>
71</Template>
72
73<Template name=spaceshipassffengine2 baseclass=MultiStateEngine>
74  <MultiStateEngine
75   boostfactor    = 2
76
77   speedfront     = 150
78   speedback      =  50
79   speedleftright =  50
80   speedupdown    =  50
81
82   defEngineSndNormal = "sounds/Engine_low.ogg"
83   defEngineSndBoost = "sounds/Engine_high.ogg"
84
85   accelerationfront     = 500
86   accelerationbrake     = 500
87   accelerationback      =  125
88   accelerationleftright =  125
89   accelerationupdown    =  125
90  >
91    <EffectContainer condition="idle">
92      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
93    </EffectContainer>
94    <EffectContainer condition="not idle">
95      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
96      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
97    </EffectContainer>
98    <EffectContainer condition="normal or brake">
99
100    </EffectContainer>
101    <EffectContainer condition="normal or boost">
102      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
103      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
104    </EffectContainer>
105    <EffectContainer condition="boost">
106      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
107      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
108    </EffectContainer>
109<!--    <EffectContainer condition="brake">
110      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
111      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
112      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
113      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
114    </EffectContainer>
115-->
116  </MultiStateEngine>
117</Template>
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