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source: code/branches/wiimote/src/external/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h @ 11454

Last change on this file since 11454 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15#ifndef BT_MULTI_SAP_BROADPHASE
16#define BT_MULTI_SAP_BROADPHASE
17
18#include "btBroadphaseInterface.h"
19#include "LinearMath/btAlignedObjectArray.h"
20#include "btOverlappingPairCache.h"
21
22
23class btBroadphaseInterface;
24class btSimpleBroadphase;
25
26
27typedef btAlignedObjectArray<btBroadphaseInterface*> btSapBroadphaseArray;
28
29///The btMultiSapBroadphase is a research project, not recommended to use in production. Use btAxisSweep3 or btDbvtBroadphase instead.
30///The btMultiSapBroadphase is a broadphase that contains multiple SAP broadphases.
31///The user can add SAP broadphases that cover the world. A btBroadphaseProxy can be in multiple child broadphases at the same time.
32///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy.
33///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=328
34///and http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
35class btMultiSapBroadphase :public btBroadphaseInterface
36{
37        btSapBroadphaseArray    m_sapBroadphases;
38       
39        btSimpleBroadphase*             m_simpleBroadphase;
40
41        btOverlappingPairCache* m_overlappingPairs;
42
43        class btQuantizedBvh*                   m_optimizedAabbTree;
44
45
46        bool                                    m_ownsPairCache;
47       
48        btOverlapFilterCallback*        m_filterCallback;
49
50        int                     m_invalidPair;
51
52        struct  btBridgeProxy
53        {
54                btBroadphaseProxy*              m_childProxy;
55                btBroadphaseInterface*  m_childBroadphase;
56        };
57
58
59public:
60
61        struct  btMultiSapProxy : public btBroadphaseProxy
62        {
63
64                ///array with all the entries that this proxy belongs to
65                btAlignedObjectArray<btBridgeProxy*> m_bridgeProxies;
66                btVector3       m_aabbMin;
67                btVector3       m_aabbMax;
68
69                int     m_shapeType;
70
71/*              void*   m_userPtr;
72                short int       m_collisionFilterGroup;
73                short int       m_collisionFilterMask;
74*/
75                btMultiSapProxy(const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask)
76                        :btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask),
77                        m_aabbMin(aabbMin),
78                        m_aabbMax(aabbMax),
79                        m_shapeType(shapeType)
80                {
81                        m_multiSapParentProxy =this;
82                }
83
84               
85        };
86
87protected:
88
89
90        btAlignedObjectArray<btMultiSapProxy*> m_multiSapProxies;
91
92public:
93
94        btMultiSapBroadphase(int maxProxies = 16384,btOverlappingPairCache* pairCache=0);
95
96
97        btSapBroadphaseArray&   getBroadphaseArray()
98        {
99                return m_sapBroadphases;
100        }
101
102        const btSapBroadphaseArray&     getBroadphaseArray() const
103        {
104                return m_sapBroadphases;
105        }
106
107        virtual ~btMultiSapBroadphase();
108
109        virtual btBroadphaseProxy*      createProxy(  const btVector3& aabbMin,  const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
110        virtual void    destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
111        virtual void    setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
112        virtual void    getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
113
114        virtual void    rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
115
116        void    addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface*        childBroadphase);
117
118        ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
119        virtual void    calculateOverlappingPairs(btDispatcher* dispatcher);
120
121        bool    testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
122
123        virtual btOverlappingPairCache* getOverlappingPairCache()
124        {
125                return m_overlappingPairs;
126        }
127        virtual const btOverlappingPairCache*   getOverlappingPairCache() const
128        {
129                return m_overlappingPairs;
130        }
131
132        ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
133        ///will add some transform later
134        virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
135        {
136                aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
137                aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
138        }
139
140        void    buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax);
141
142        virtual void    printStats();
143
144        void quicksort (btBroadphasePairArray& a, int lo, int hi);
145
146        ///reset broadphase internal structures, to ensure determinism/reproducability
147        virtual void resetPool(btDispatcher* dispatcher);
148
149};
150
151#endif //BT_MULTI_SAP_BROADPHASE
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