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source: code/branches/wiimote/src/external/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h @ 11454

Last change on this file since 11454 was 8393, checked in by rgrieder, 14 years ago

Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).

You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16
17#ifndef BT_CONVEX_CAST_H
18#define BT_CONVEX_CAST_H
19
20#include "LinearMath/btTransform.h"
21#include "LinearMath/btVector3.h"
22#include "LinearMath/btScalar.h"
23class btMinkowskiSumShape;
24#include "LinearMath/btIDebugDraw.h"
25
26/// btConvexCast is an interface for Casting
27class btConvexCast
28{
29public:
30
31
32        virtual ~btConvexCast();
33
34        ///RayResult stores the closest result
35        /// alternatively, add a callback method to decide about closest/all results
36        struct  CastResult
37        {
38                //virtual bool  addRayResult(const btVector3& normal,btScalar   fraction) = 0;
39                               
40                virtual void    DebugDraw(btScalar      fraction) {(void)fraction;}
41                virtual void    drawCoordSystem(const btTransform& trans) {(void)trans;}
42                virtual void    reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;}
43                CastResult()
44                        :m_fraction(btScalar(BT_LARGE_FLOAT)),
45                        m_debugDrawer(0),
46                        m_allowedPenetration(btScalar(0))
47                {
48                }
49
50
51                virtual ~CastResult() {};
52
53                btTransform     m_hitTransformA;
54                btTransform     m_hitTransformB;
55                btVector3       m_normal;
56                btVector3   m_hitPoint;
57                btScalar        m_fraction; //input and output
58                btIDebugDraw* m_debugDrawer;
59                btScalar        m_allowedPenetration;
60
61        };
62
63
64        /// cast a convex against another convex object
65        virtual bool    calcTimeOfImpact(
66                                        const btTransform& fromA,
67                                        const btTransform& toA,
68                                        const btTransform& fromB,
69                                        const btTransform& toB,
70                                        CastResult& result) = 0;
71};
72
73#endif //BT_CONVEX_CAST_H
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