1 | /* |
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2 | * dynamics.c |
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3 | * |
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4 | * This file is part of WiiC, written by: |
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5 | * Gabriele Randelli |
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6 | * Email: randelli@dis.uniroma1.it |
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7 | * |
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8 | * Copyright 2010 |
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9 | * |
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10 | * This file is based on Wiiuse, written By: |
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11 | * Michael Laforest < para > |
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12 | * Email: < thepara (--AT--) g m a i l [--DOT--] com > |
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13 | * |
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14 | * Copyright 2006-2007 |
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15 | * |
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16 | * This program is free software; you can redistribute it and/or modify |
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17 | * it under the terms of the GNU General Public License as published by |
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18 | * the Free Software Foundation; either version 3 of the License, or |
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19 | * (at your option) any later version. |
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20 | * |
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21 | * This program is distributed in the hope that it will be useful, |
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22 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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23 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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24 | * GNU General Public License for more details. |
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25 | * |
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26 | * You should have received a copy of the GNU General Public License |
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27 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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28 | * |
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29 | * $Header$ |
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30 | */ |
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31 | |
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32 | /** |
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33 | * @file |
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34 | * @brief Handles the dynamics of the wiimote. |
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35 | * |
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36 | * The file includes functions that handle the dynamics |
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37 | * of the wiimote. Such dynamics include orientation and |
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38 | * motion sensing. |
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39 | */ |
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40 | |
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41 | #include <stdio.h> |
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42 | #include <stdlib.h> |
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43 | #include <math.h> |
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44 | |
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45 | |
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46 | #include "definitions.h" |
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47 | #include "wiic_internal.h" |
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48 | #include "ir.h" |
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49 | #include "dynamics.h" |
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50 | |
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51 | /** |
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52 | * @brief Calculate the roll, pitch, yaw. |
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53 | * |
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54 | * @param ac An accelerometer (accel_t) structure. |
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55 | * @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data. |
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56 | * @param orient [out] Pointer to a orient_t structure that will hold the orientation data. |
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57 | * @param rorient [out] Pointer to a orient_t structure that will hold the non-smoothed orientation data. |
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58 | * @param smooth If smoothing should be performed on the angles calculated. 1 to enable, 0 to disable. |
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59 | * |
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60 | * Given the raw acceleration data from the accelerometer struct, calculate |
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61 | * the orientation of the device and set it in the \a orient parameter. |
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62 | */ |
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63 | void calculate_orientation(struct vec3f_t* in, struct ang3f_t* out) { |
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64 | float x, y, z; |
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65 | |
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66 | /* |
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67 | * roll - use atan(z / x) [ ranges from -180 to 180 ] |
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68 | * pitch - use atan(z / y) [ ranges from -180 to 180 ] |
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69 | * yaw - impossible to tell without IR |
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70 | */ |
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71 | |
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72 | /* yaw - set to 0, IR will take care of it if it's enabled */ |
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73 | out->yaw = 0.0f; |
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74 | |
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75 | /* find out how much it actually moved and normalize to +/- 1g */ |
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76 | x = in->x; |
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77 | y = in->y; |
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78 | z = in->z; |
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79 | |
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80 | /* make sure x,y,z are between -1 and 1 for the tan functions */ |
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81 | if (x < -1.0f) x = -1.0f; |
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82 | else if (x > 1.0f) x = 1.0f; |
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83 | if (y < -1.0f) y = -1.0f; |
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84 | else if (y > 1.0f) y = 1.0f; |
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85 | if (z < -1.0f) z = -1.0f; |
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86 | else if (z > 1.0f) z = 1.0f; |
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87 | |
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88 | /* if it is over 1g then it is probably accelerating and the gravity vector cannot be identified */ |
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89 | if (abs(in->x) <= 1.0) { |
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90 | /* roll */ |
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91 | x = -RAD_TO_DEGREE(atan2f(x, z)); |
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92 | |
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93 | out->roll = x; |
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94 | } |
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95 | |
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96 | if (abs(in->y) <= 1.0) { |
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97 | /* pitch */ |
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98 | y = RAD_TO_DEGREE(atan2f(y, z)); |
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99 | |
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100 | out->pitch = y; |
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101 | } |
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102 | } |
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103 | |
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104 | |
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105 | /** |
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106 | * @brief Calculate the gravity forces on each axis. |
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107 | * |
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108 | * @param ac An accelerometer (accel_t) structure. |
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109 | * @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data. |
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110 | * @param gforce [out] Pointer to a gforce_t structure that will hold the gravity force data. |
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111 | */ |
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112 | void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce, int smooth) { |
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113 | float xg, yg, zg; |
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114 | |
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115 | /* find out how much it has to move to be 1g */ |
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116 | xg = (int)ac->cal_g.x; |
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117 | yg = (int)ac->cal_g.y; |
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118 | zg = (int)ac->cal_g.z; |
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119 | |
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120 | /* find out how much it actually moved and normalize to +/- 1g */ |
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121 | gforce->a_vec.x = ((int)accel->x - (int)ac->cal_zero.x) / xg; |
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122 | gforce->a_vec.y = ((int)accel->y - (int)ac->cal_zero.y) / yg; |
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123 | gforce->a_vec.z = ((int)accel->z - (int)ac->cal_zero.z) / zg; |
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124 | |
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125 | if(smooth) { |
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126 | apply_smoothing(gforce, ac->st_alpha); |
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127 | } |
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128 | else { |
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129 | gforce->vec.x = gforce->a_vec.x; |
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130 | gforce->vec.y = gforce->a_vec.y; |
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131 | gforce->vec.z = gforce->a_vec.z; |
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132 | } |
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133 | } |
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134 | |
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135 | |
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136 | /** |
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137 | * @brief Calculate the angle and magnitude of a joystick. |
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138 | * |
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139 | * @param js [out] Pointer to a joystick_t structure. |
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140 | * @param x The raw x-axis value. |
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141 | * @param y The raw y-axis value. |
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142 | */ |
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143 | void calc_joystick_state(struct joystick_t* js, float x, float y) { |
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144 | float rx, ry, ang; |
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145 | |
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146 | /* |
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147 | * Since the joystick center may not be exactly: |
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148 | * (min + max) / 2 |
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149 | * Then the range from the min to the center and the center to the max |
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150 | * may be different. |
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151 | * Because of this, depending on if the current x or y value is greater |
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152 | * or less than the assoicated axis center value, it needs to be interpolated |
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153 | * between the center and the minimum or maxmimum rather than between |
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154 | * the minimum and maximum. |
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155 | * |
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156 | * So we have something like this: |
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157 | * (x min) [-1] ---------*------ [0] (x center) [0] -------- [1] (x max) |
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158 | * Where the * is the current x value. |
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159 | * The range is therefore -1 to 1, 0 being the exact center rather than |
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160 | * the middle of min and max. |
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161 | */ |
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162 | if (x == js->center.x) |
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163 | rx = 0; |
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164 | else if (x >= js->center.x) |
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165 | rx = ((float)(x - js->center.x) / (float)(js->max.x - js->center.x)); |
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166 | else |
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167 | rx = ((float)(x - js->min.x) / (float)(js->center.x - js->min.x)) - 1.0f; |
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168 | |
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169 | if (y == js->center.y) |
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170 | ry = 0; |
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171 | else if (y >= js->center.y) |
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172 | ry = ((float)(y - js->center.y) / (float)(js->max.y - js->center.y)); |
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173 | else |
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174 | ry = ((float)(y - js->min.y) / (float)(js->center.y - js->min.y)) - 1.0f; |
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175 | |
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176 | /* calculate the joystick angle and magnitude */ |
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177 | ang = RAD_TO_DEGREE(atanf(ry / rx)); |
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178 | ang -= 90.0f; |
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179 | if (rx < 0.0f) |
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180 | ang -= 180.0f; |
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181 | js->ang = absf(ang); |
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182 | js->mag = (float) sqrt((rx * rx) + (ry * ry)); |
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183 | } |
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184 | |
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185 | /** |
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186 | * |
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187 | * @brief Apply a smooth factor to accelerometer angles. |
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188 | * |
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189 | * @param accel Last acceleration measured and normalized to +/-g. |
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190 | * @param gforce [out] gravity vector after smoothing |
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191 | */ |
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192 | void apply_smoothing(struct gforce_t* gforce, float alpha) { |
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193 | |
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194 | gforce->vec.x = alpha*gforce->vec.x + (1.0-alpha)*gforce->a_vec.x; |
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195 | gforce->vec.y = alpha*gforce->vec.y + (1.0-alpha)*gforce->a_vec.y; |
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196 | gforce->vec.z = alpha*gforce->vec.z + (1.0-alpha)*gforce->a_vec.z; |
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197 | } |
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