/* * dynamics.h * * This file is part of WiiC, written by: * Gabriele Randelli * Email: randelli@dis.uniroma1.it * * Copyright 2010 * * This file is based on Wiiuse, written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header$ */ /** * @file * @brief Handles the dynamics of the wiimote. * * The file includes functions that handle the dynamics * of the wiimote. Such dynamics include orientation and * motion sensing. */ #ifndef DYNAMICS_H_INCLUDED #define DYNAMICS_H_INCLUDED #include "wiic_internal.h" #ifdef __cplusplus extern "C" { #endif void calculate_orientation(struct vec3f_t* in, struct ang3f_t* out); void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce, int smooth); void calc_joystick_state(struct joystick_t* js, float x, float y); void apply_smoothing(struct gforce_t* gforce, float alpha); #ifdef __cplusplus } #endif #endif // DYNAMICS_H_INCLUDED