1 | /* |
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2 | * guitar_hero_3.c |
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3 | * |
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4 | * This file is part of WiiC, written by: |
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5 | * Gabriele Randelli |
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6 | * Email: randelli@dis.uniroma1.it |
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7 | * |
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8 | * Copyright 2010 |
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9 | * |
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10 | * This file is based on Wiiuse, written By: |
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11 | * Michael Laforest < para > |
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12 | * Email: < thepara (--AT--) g m a i l [--DOT--] com > |
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13 | * |
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14 | * Copyright 2006-2007 |
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15 | * |
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16 | * This program is free software; you can redistribute it and/or modify |
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17 | * it under the terms of the GNU General Public License as published by |
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18 | * the Free Software Foundation; either version 3 of the License, or |
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19 | * (at your option) any later version. |
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20 | * |
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21 | * This program is distributed in the hope that it will be useful, |
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22 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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23 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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24 | * GNU General Public License for more details. |
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25 | * |
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26 | * You should have received a copy of the GNU General Public License |
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27 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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28 | * |
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29 | * $Header$ |
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30 | */ |
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31 | |
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32 | /** |
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33 | * @file |
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34 | * @brief Guitar Hero 3 expansion device. |
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35 | */ |
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36 | |
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37 | #include <stdio.h> |
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38 | #include <stdlib.h> |
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39 | #include <math.h> |
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40 | |
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41 | |
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42 | #include "definitions.h" |
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43 | #include "wiic_internal.h" |
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44 | #include "dynamics.h" |
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45 | #include "events.h" |
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46 | #include "guitar_hero_3.h" |
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47 | |
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48 | static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now); |
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49 | |
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50 | /** |
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51 | * @brief Handle the handshake data from the guitar. |
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52 | * |
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53 | * @param cc A pointer to a classic_ctrl_t structure. |
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54 | * @param data The data read in from the device. |
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55 | * @param len The length of the data block, in bytes. |
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56 | * |
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57 | * @return Returns 1 if handshake was successful, 0 if not. |
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58 | */ |
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59 | int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) { |
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60 | int i; |
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61 | int offset = 0; |
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62 | |
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63 | /* |
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64 | * The good fellows that made the Guitar Hero 3 controller |
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65 | * failed to factory calibrate the devices. There is no |
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66 | * calibration data on the device. |
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67 | */ |
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68 | |
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69 | gh3->btns = 0; |
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70 | gh3->btns_held = 0; |
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71 | gh3->btns_released = 0; |
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72 | gh3->whammy_bar = 0.0f; |
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73 | |
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74 | /* decrypt data */ |
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75 | for (i = 0; i < len; ++i) |
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76 | data[i] = (data[i] ^ 0x17) + 0x17; |
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77 | |
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78 | if (data[offset] == 0xFF) { |
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79 | /* |
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80 | * Sometimes the data returned here is not correct. |
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81 | * This might happen because the wiimote is lagging |
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82 | * behind our initialization sequence. |
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83 | * To fix this just request the handshake again. |
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84 | * |
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85 | * Other times it's just the first 16 bytes are 0xFF, |
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86 | * but since the next 16 bytes are the same, just use |
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87 | * those. |
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88 | */ |
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89 | if (data[offset + 16] == 0xFF) { |
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90 | /* get the calibration data */ |
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91 | byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte)); |
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92 | |
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93 | WIIC_DEBUG("Guitar Hero 3 handshake appears invalid, trying again."); |
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94 | wiic_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN); |
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95 | |
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96 | return 0; |
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97 | } else |
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98 | offset += 16; |
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99 | } |
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100 | |
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101 | /* joystick stuff */ |
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102 | gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X; |
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103 | gh3->js.min.x = GUITAR_HERO_3_JS_MIN_X; |
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104 | gh3->js.center.x = GUITAR_HERO_3_JS_CENTER_X; |
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105 | gh3->js.max.y = GUITAR_HERO_3_JS_MAX_Y; |
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106 | gh3->js.min.y = GUITAR_HERO_3_JS_MIN_Y; |
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107 | gh3->js.center.y = GUITAR_HERO_3_JS_CENTER_Y; |
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108 | |
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109 | /* handshake done */ |
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110 | wm->exp.type = EXP_GUITAR_HERO_3; |
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111 | |
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112 | return 1; |
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113 | } |
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114 | |
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115 | |
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116 | /** |
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117 | * @brief The guitar disconnected. |
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118 | * |
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119 | * @param cc A pointer to a classic_ctrl_t structure. |
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120 | */ |
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121 | void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3) { |
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122 | memset(gh3, 0, sizeof(struct guitar_hero_3_t)); |
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123 | } |
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124 | |
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125 | |
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126 | |
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127 | /** |
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128 | * @brief Handle guitar event. |
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129 | * |
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130 | * @param cc A pointer to a classic_ctrl_t structure. |
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131 | * @param msg The message specified in the event packet. |
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132 | */ |
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133 | void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) { |
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134 | int i; |
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135 | |
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136 | /* decrypt data */ |
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137 | for (i = 0; i < 6; ++i) |
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138 | msg[i] = (msg[i] ^ 0x17) + 0x17; |
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139 | |
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140 | guitar_hero_3_pressed_buttons(gh3, BIG_ENDIAN_SHORT(*(short*)(msg + 4))); |
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141 | |
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142 | /* whammy bar */ |
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143 | gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN); |
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144 | |
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145 | /* joy stick */ |
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146 | calc_joystick_state(&gh3->js, msg[0], msg[1]); |
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147 | } |
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148 | |
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149 | |
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150 | /** |
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151 | * @brief Find what buttons are pressed. |
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152 | * |
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153 | * @param cc A pointer to a classic_ctrl_t structure. |
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154 | * @param msg The message byte specified in the event packet. |
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155 | */ |
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156 | static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now) { |
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157 | /* message is inverted (0 is active, 1 is inactive) */ |
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158 | now = ~now & GUITAR_HERO_3_BUTTON_ALL; |
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159 | |
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160 | /* pressed now & were pressed, then held */ |
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161 | gh3->btns_held = (now & gh3->btns); |
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162 | |
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163 | /* were pressed or were held & not pressed now, then released */ |
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164 | gh3->btns_released = ((gh3->btns | gh3->btns_held) & ~now); |
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165 | |
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166 | /* buttons pressed now */ |
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167 | gh3->btns = now; |
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168 | } |
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