[9780] | 1 | /* |
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| 2 | * wiic_macros.h |
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| 3 | * |
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| 4 | * This file is part of WiiC, written by: |
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| 5 | * Gabriele Randelli |
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| 6 | * Email: randelli@dis.uniroma1.it |
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| 7 | * |
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| 8 | * Copyright 2010 |
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| 9 | * |
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| 10 | * This file is based on Wiiuse, written By: |
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| 11 | * Michael Laforest < para > |
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| 12 | * Email: < thepara (--AT--) g m a i l [--DOT--] com > |
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| 13 | * |
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| 14 | * Copyright 2006-2007 |
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| 15 | * |
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| 16 | * This program is free software; you can redistribute it and/or modify |
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| 17 | * it under the terms of the GNU General Public License as published by |
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| 18 | * the Free Software Foundation; either version 3 of the License, or |
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| 19 | * (at your option) any later version. |
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| 20 | * |
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| 21 | * This program is distributed in the hope that it will be useful, |
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| 22 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 23 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 24 | * GNU General Public License for more details. |
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| 25 | * |
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| 26 | * You should have received a copy of the GNU General Public License |
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| 27 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 28 | * |
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| 29 | * $Header$ |
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| 30 | */ |
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| 31 | |
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| 32 | /** |
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| 33 | * @file |
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| 34 | * |
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| 35 | * @brief WiiC macros and typedef. |
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| 36 | * |
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| 37 | * Contains all the macros to manage the state of the Wiimote, |
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| 38 | * its component, and other devices, as well as some useful |
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| 39 | * typedef. This header is included in wiic.h. |
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| 40 | */ |
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| 41 | /* wiimote state flags */ |
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| 42 | #define WIIMOTE_STATE_DEV_FOUND 0x00001 |
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| 43 | #define WIIMOTE_STATE_HANDSHAKE 0x00002 /* actual connection exists but no handshake yet */ |
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| 44 | #define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x00004 /* actual connection exists but no handshake yet */ |
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| 45 | #define WIIMOTE_STATE_CONNECTED 0x00008 |
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| 46 | #define WIIMOTE_STATE_RUMBLE 0x00010 |
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| 47 | #define WIIMOTE_STATE_ACC 0x00020 |
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| 48 | #define WIIMOTE_STATE_EXP 0x00040 |
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| 49 | #define WIIMOTE_STATE_IR 0x00080 |
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| 50 | #define WIIMOTE_STATE_SPEAKER 0x00100 |
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| 51 | #define WIIMOTE_STATE_IR_SENS_LVL1 0x00200 |
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| 52 | #define WIIMOTE_STATE_IR_SENS_LVL2 0x00400 |
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| 53 | #define WIIMOTE_STATE_IR_SENS_LVL3 0x00800 |
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| 54 | #define WIIMOTE_STATE_IR_SENS_LVL4 0x01000 |
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| 55 | #define WIIMOTE_STATE_IR_SENS_LVL5 0x02000 |
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| 56 | #define WIIMOTE_STATE_EXP_HANDSHAKE 0x04000 /* Added to handle handshaking concurrency between Motion Plus and other expansion types */ |
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| 57 | #define WIIMOTE_STATE_EXP_FAILED 0x08000 |
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| 58 | #define WIIMOTE_STATE_MOTION_PLUS 0x10000 /**< MotionPlus state flag, set when the MotionPlus is used */ |
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| 59 | #define WIIMOTE_STATE_SPEAKER_MUTE 0x20000 /**< Speaker Mute */ |
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| 60 | |
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| 61 | #define WIIMOTE_INIT_STATES (WIIMOTE_STATE_IR_SENS_LVL3) |
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| 62 | |
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| 63 | /* macro to manage states */ |
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| 64 | #define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s)) |
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| 65 | #define WIIMOTE_ENABLE_STATE(wm, s) (wm->state |= (s)) |
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| 66 | #define WIIMOTE_DISABLE_STATE(wm, s) (wm->state &= ~(s)) |
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| 67 | #define WIIMOTE_TOGGLE_STATE(wm, s) ((wm->state & (s)) ? WIIMOTE_DISABLE_STATE(wm, s) : WIIMOTE_ENABLE_STATE(wm, s)) |
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| 68 | |
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| 69 | /* macro to manage flags */ |
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| 70 | #define WIIMOTE_IS_FLAG_SET(wm, s) ((wm->flags & (s)) == (s)) |
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| 71 | #define WIIMOTE_ENABLE_FLAG(wm, s) (wm->flags |= (s)) |
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| 72 | #define WIIMOTE_DISABLE_FLAG(wm, s) (wm->flags &= ~(s)) |
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| 73 | #define WIIMOTE_TOGGLE_FLAG(wm, s) ((wm->flags & (s)) ? WIIMOTE_DISABLE_FLAG(wm, s) : WIIMOTE_ENABLE_FLAG(wm, s)) |
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| 74 | |
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| 75 | #define NUNCHUK_IS_FLAG_SET(wm, s) ((*(wm->flags) & (s)) == (s)) |
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| 76 | |
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| 77 | /* misc macros */ |
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| 78 | #define WIIMOTE_ID(wm) (wm->unid) |
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| 79 | #define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED)) |
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| 80 | |
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| 81 | /* led bit masks */ |
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| 82 | #define WIIMOTE_LED_NONE 0x00 |
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| 83 | #define WIIMOTE_LED_1 0x10 |
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| 84 | #define WIIMOTE_LED_2 0x20 |
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| 85 | #define WIIMOTE_LED_3 0x40 |
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| 86 | #define WIIMOTE_LED_4 0x80 |
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| 87 | |
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| 88 | /* button codes */ |
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| 89 | #define WIIMOTE_BUTTON_TWO 0x0001 |
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| 90 | #define WIIMOTE_BUTTON_ONE 0x0002 |
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| 91 | #define WIIMOTE_BUTTON_B 0x0004 |
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| 92 | #define WIIMOTE_BUTTON_A 0x0008 |
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| 93 | #define WIIMOTE_BUTTON_MINUS 0x0010 |
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| 94 | #define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020 |
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| 95 | #define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040 |
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| 96 | #define WIIMOTE_BUTTON_HOME 0x0080 |
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| 97 | #define WIIMOTE_BUTTON_LEFT 0x0100 |
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| 98 | #define WIIMOTE_BUTTON_RIGHT 0x0200 |
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| 99 | #define WIIMOTE_BUTTON_DOWN 0x0400 |
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| 100 | #define WIIMOTE_BUTTON_UP 0x0800 |
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| 101 | #define WIIMOTE_BUTTON_PLUS 0x1000 |
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| 102 | #define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000 |
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| 103 | #define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000 |
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| 104 | #define WIIMOTE_BUTTON_UNKNOWN 0x8000 |
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| 105 | #define WIIMOTE_BUTTON_ALL 0x1F9F |
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| 106 | |
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| 107 | /* nunchuk button codes */ |
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| 108 | #define NUNCHUK_BUTTON_Z 0x01 |
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| 109 | #define NUNCHUK_BUTTON_C 0x02 |
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| 110 | #define NUNCHUK_BUTTON_ALL 0x03 |
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| 111 | |
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| 112 | /* classic controller button codes */ |
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| 113 | #define CLASSIC_CTRL_BUTTON_UP 0x0001 |
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| 114 | #define CLASSIC_CTRL_BUTTON_LEFT 0x0002 |
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| 115 | #define CLASSIC_CTRL_BUTTON_ZR 0x0004 |
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| 116 | #define CLASSIC_CTRL_BUTTON_X 0x0008 |
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| 117 | #define CLASSIC_CTRL_BUTTON_A 0x0010 |
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| 118 | #define CLASSIC_CTRL_BUTTON_Y 0x0020 |
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| 119 | #define CLASSIC_CTRL_BUTTON_B 0x0040 |
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| 120 | #define CLASSIC_CTRL_BUTTON_ZL 0x0080 |
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| 121 | #define CLASSIC_CTRL_BUTTON_FULL_R 0x0200 |
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| 122 | #define CLASSIC_CTRL_BUTTON_PLUS 0x0400 |
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| 123 | #define CLASSIC_CTRL_BUTTON_HOME 0x0800 |
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| 124 | #define CLASSIC_CTRL_BUTTON_MINUS 0x1000 |
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| 125 | #define CLASSIC_CTRL_BUTTON_FULL_L 0x2000 |
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| 126 | #define CLASSIC_CTRL_BUTTON_DOWN 0x4000 |
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| 127 | #define CLASSIC_CTRL_BUTTON_RIGHT 0x8000 |
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| 128 | #define CLASSIC_CTRL_BUTTON_ALL 0xFEFF |
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| 129 | |
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| 130 | /* guitar hero 3 button codes */ |
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| 131 | #define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001 |
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| 132 | #define GUITAR_HERO_3_BUTTON_YELLOW 0x0008 |
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| 133 | #define GUITAR_HERO_3_BUTTON_GREEN 0x0010 |
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| 134 | #define GUITAR_HERO_3_BUTTON_BLUE 0x0020 |
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| 135 | #define GUITAR_HERO_3_BUTTON_RED 0x0040 |
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| 136 | #define GUITAR_HERO_3_BUTTON_ORANGE 0x0080 |
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| 137 | #define GUITAR_HERO_3_BUTTON_PLUS 0x0400 |
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| 138 | #define GUITAR_HERO_3_BUTTON_MINUS 0x1000 |
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| 139 | #define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000 |
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| 140 | #define GUITAR_HERO_3_BUTTON_ALL 0xFEFF |
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| 141 | |
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| 142 | |
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| 143 | /* wiimote option flags */ |
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| 144 | #define WIIC_SMOOTHING 0x01 |
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| 145 | #define WIIC_CONTINUOUS 0x04 |
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| 146 | #define WIIC_ORIENT_THRESH 0x04 |
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| 147 | #define WIIC_INIT_FLAGS (WIIC_SMOOTHING | WIIC_ORIENT_THRESH) |
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| 148 | |
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| 149 | /* expansion codes */ |
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| 150 | #define EXP_NONE 0 |
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| 151 | #define EXP_NUNCHUK 1 |
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| 152 | #define EXP_CLASSIC 2 |
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| 153 | #define EXP_GUITAR_HERO_3 3 |
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| 154 | #define EXP_MOTION_PLUS 4 |
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| 155 | #define EXP_BALANCE_BOARD 5 |
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| 156 | |
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| 157 | /** |
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| 158 | * @brief Check if a button is pressed. |
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| 159 | * @param dev Pointer to a wiimote_t or expansion structure. |
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| 160 | * @param button The button you are interested in. |
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| 161 | * @return 1 if the button is pressed, 0 if not. |
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| 162 | */ |
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| 163 | #define IS_PRESSED(dev, button) ((dev->btns & button) == button) |
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| 164 | |
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| 165 | /** |
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| 166 | * @brief Check if a button is being held. |
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| 167 | * @param dev Pointer to a wiimote_t or expansion structure. |
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| 168 | * @param button The button you are interested in. |
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| 169 | * @return 1 if the button is held, 0 if not. |
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| 170 | */ |
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| 171 | #define IS_HELD(dev, button) ((dev->btns_held & button) == button) |
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| 172 | |
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| 173 | /** |
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| 174 | * @brief Check if a button is released on this event. \n\n |
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| 175 | * This does not mean the button is not pressed, it means \n |
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| 176 | * this button was just now released. |
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| 177 | * @param dev Pointer to a wiimote_t or expansion structure. |
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| 178 | * @param button The button you are interested in. |
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| 179 | * @return 1 if the button is released, 0 if not. |
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| 180 | * |
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| 181 | */ |
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| 182 | #define IS_RELEASED(dev, button) ((dev->btns_released & button) == button) |
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| 183 | |
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| 184 | /** |
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| 185 | * @brief Check if a button has just been pressed this event. |
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| 186 | * @param dev Pointer to a wiimote_t or expansion structure. |
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| 187 | * @param button The button you are interested in. |
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| 188 | * @return 1 if the button is pressed, 0 if not. |
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| 189 | */ |
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| 190 | #define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button)) |
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| 191 | |
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| 192 | /** |
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| 193 | * @brief Return the IR sensitivity level. |
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| 194 | * @param wm Pointer to a wiimote_t structure. |
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| 195 | * @param lvl [out] Pointer to an int that will hold the level setting. |
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| 196 | * If no level is set 'lvl' will be set to 0. |
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| 197 | */ |
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| 198 | #define WIIC_GET_IR_SENSITIVITY(wm, lvl) \ |
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| 199 | do { \ |
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| 200 | if ((wm->state & WIIMOTE_STATE_IR_SENS_LVL1) == WIIMOTE_STATE_IR_SENS_LVL1) *lvl = 1; \ |
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| 201 | else if ((wm->state & WIIMOTE_STATE_IR_SENS_LVL2) == WIIMOTE_STATE_IR_SENS_LVL2) *lvl = 2; \ |
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| 202 | else if ((wm->state & WIIMOTE_STATE_IR_SENS_LVL3) == WIIMOTE_STATE_IR_SENS_LVL3) *lvl = 3; \ |
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| 203 | else if ((wm->state & WIIMOTE_STATE_IR_SENS_LVL4) == WIIMOTE_STATE_IR_SENS_LVL4) *lvl = 4; \ |
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| 204 | else if ((wm->state & WIIMOTE_STATE_IR_SENS_LVL5) == WIIMOTE_STATE_IR_SENS_LVL5) *lvl = 5; \ |
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| 205 | else *lvl = 0; \ |
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| 206 | } while (0) |
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| 207 | |
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| 208 | #define WIIC_USING_ACC(wm) ((wm->state & WIIMOTE_STATE_ACC) == WIIMOTE_STATE_ACC) |
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| 209 | #define WIIC_USING_EXP(wm) ((wm->state & WIIMOTE_STATE_EXP) == WIIMOTE_STATE_EXP) |
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| 210 | #define WIIC_USING_IR(wm) ((wm->state & WIIMOTE_STATE_IR) == WIIMOTE_STATE_IR) |
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| 211 | #define WIIC_USING_SPEAKER(wm) ((wm->state & WIIMOTE_STATE_SPEAKER) == WIIMOTE_STATE_SPEAKER) |
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| 212 | #define WIIC_SPEAKER_MUTED(wm) ((wm->state & WIIMOTE_STATE_SPEAKER_MUTE) == WIIMOTE_STATE_SPEAKER_MUTE) |
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| 213 | #define WIIC_USING_MOTION_PLUS(wm) ((wm->state & WIIMOTE_STATE_MOTION_PLUS) == WIIMOTE_STATE_MOTION_PLUS) |
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| 214 | #define WIIC_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num) |
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| 215 | |
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| 216 | /** TYPEDEFS */ |
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| 217 | typedef unsigned char byte; |
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| 218 | typedef char sbyte; |
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| 219 | |
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| 220 | /** |
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| 221 | * @brief Callback that handles a read event. |
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| 222 | * |
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| 223 | * @param wm Pointer to a wiimote_t structure. |
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| 224 | * @param data Pointer to the filled data block. |
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| 225 | * @param len Length in bytes of the data block. |
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| 226 | * |
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| 227 | * @see wiic_init() |
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| 228 | * |
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| 229 | * A registered function of this type is called automatically by the wiiuse |
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| 230 | * library when the wiimote has returned the full data requested by a previous |
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| 231 | * call to wiiuse_read_data(). |
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| 232 | */ |
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| 233 | struct wiimote_t; |
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| 234 | typedef void (*wiic_read_cb)(struct wiimote_t* wm, byte* data, unsigned short len); |
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| 235 | |
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| 236 | /** |
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| 237 | * @enum aspect_t |
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| 238 | * @brief Screen aspect ratio. |
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| 239 | */ |
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| 240 | typedef enum aspect_t { |
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| 241 | WIIC_ASPECT_4_3, |
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| 242 | WIIC_ASPECT_16_9 |
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| 243 | } aspect_t; |
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