1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of the InputManager and a static variable from the InputHandler. |
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33 | */ |
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34 | |
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35 | #include "InputManager.h" |
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36 | |
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37 | #include <cassert> |
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38 | #include <climits> |
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39 | #include <ois/OISException.h> |
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40 | #include <ois/OISInputManager.h> |
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41 | #include <boost/foreach.hpp> |
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42 | #include <loki/ScopeGuard.h> |
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43 | |
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44 | #include "util/Clock.h" |
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45 | #include "util/Convert.h" |
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46 | #include "util/Exception.h" |
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47 | #include "core/CoreIncludes.h" |
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48 | #include "core/GraphicsManager.h" |
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49 | #include "core/config/ConfigValueIncludes.h" |
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50 | #include "core/config/CommandLineParser.h" |
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51 | #include "core/command/ConsoleCommand.h" |
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52 | #include "core/command/Functor.h" |
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53 | |
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54 | #include "InputBuffer.h" |
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55 | #include "JoyStick.h" |
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56 | #include "JoyStickQuantityListener.h" |
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57 | #include "Mouse.h" |
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58 | #include "Keyboard.h" |
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59 | |
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60 | #include "WiiMote.h" |
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61 | |
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62 | |
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63 | namespace orxonox |
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64 | { |
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65 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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66 | |
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67 | static const std::string __CC_InputManager_name = "InputManager"; |
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68 | static const std::string __CC_calibrate_name = "calibrate"; |
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69 | static const std::string __CC_reload_name = "reload"; |
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70 | |
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71 | SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut(); |
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72 | SetConsoleCommand(__CC_InputManager_name, __CC_reload_name, &InputManager::reload ); |
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73 | |
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74 | // Abuse of this source file for the InputHandler |
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75 | InputHandler InputHandler::EMPTY; |
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76 | |
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77 | InputManager* InputManager::singletonPtr_s = 0; |
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78 | |
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79 | //! Defines the |= operator for easier use. |
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80 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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81 | { |
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82 | return (lval = (InputManager::State)(lval | rval)); |
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83 | } |
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84 | |
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85 | //! Defines the &= operator for easier use. |
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86 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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87 | { |
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88 | return (lval = (InputManager::State)(lval & rval)); |
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89 | } |
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90 | |
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91 | // ############################################################ |
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92 | // ##### Initialisation ##### |
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93 | // ########## ########## |
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94 | // ############################################################ |
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95 | InputManager::InputManager() |
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96 | : internalState_(Bad) |
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97 | , oisInputManager_(0) |
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98 | , devices_(2) |
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99 | , exclusiveMouse_(false) |
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100 | , emptyState_(0) |
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101 | , calibratorCallbackHandler_(0) |
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102 | { |
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103 | RegisterObject(InputManager); |
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104 | |
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105 | orxout(internal_status, context::input) << "InputManager: Constructing..." << endl; |
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106 | |
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107 | // Allocate space for the function call buffer |
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108 | this->callBuffer_.reserve(16); |
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109 | |
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110 | this->setConfigValues(); |
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111 | |
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112 | if (GraphicsManager::getInstance().isFullScreen()) |
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113 | exclusiveMouse_ = true; |
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114 | this->loadDevices(); |
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115 | |
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116 | // Lowest priority empty InputState |
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117 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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118 | emptyState_->setHandler(&InputHandler::EMPTY); |
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119 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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120 | |
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121 | // Joy stick calibration helper callback |
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122 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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123 | calibrator->setHandler(&InputHandler::EMPTY); |
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124 | calibratorCallbackHandler_ = new InputBuffer(); |
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125 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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126 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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127 | |
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128 | this->updateActiveStates(); |
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129 | |
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130 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this); |
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131 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this); |
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132 | |
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133 | orxout(internal_status, context::input) << "InputManager: Construction complete." << endl; |
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134 | internalState_ = Nothing; |
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135 | } |
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136 | |
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137 | void InputManager::setConfigValues() |
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138 | { |
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139 | } |
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140 | |
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141 | /** |
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142 | @brief |
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143 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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144 | the joys ticks. If either of the first two fail, this method throws an exception. |
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145 | */ |
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146 | void InputManager::loadDevices() |
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147 | { |
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148 | orxout(verbose, context::input) << "InputManager: Loading input devices..." << endl; |
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149 | |
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150 | // When loading the devices they should not already be loaded |
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151 | assert(internalState_ & Bad); |
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152 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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153 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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154 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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155 | |
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156 | typedef std::pair<std::string, std::string> StringPair; |
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157 | |
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158 | // Fill parameter list |
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159 | OIS::ParamList paramList; |
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160 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); |
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161 | paramList.insert(StringPair("WINDOW", multi_cast<std::string>(windowHnd))); |
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162 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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163 | paramList.insert(StringPair("w32_keyboard", "DISCL_NONEXCLUSIVE")); |
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164 | paramList.insert(StringPair("w32_keyboard", "DISCL_FOREGROUND")); |
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165 | paramList.insert(StringPair("w32_mouse", "DISCL_FOREGROUND")); |
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166 | if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) |
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167 | { |
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168 | // Disable Windows key plus special keys (like play, stop, next, etc.) |
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169 | paramList.insert(StringPair("w32_keyboard", "DISCL_NOWINKEY")); |
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170 | paramList.insert(StringPair("w32_mouse", "DISCL_EXCLUSIVE")); |
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171 | } |
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172 | else |
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173 | paramList.insert(StringPair("w32_mouse", "DISCL_NONEXCLUSIVE")); |
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174 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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175 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on |
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176 | // Trouble might be that the Pressed event occurs a bit too often... |
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177 | paramList.insert(StringPair("XAutoRepeatOn", "true")); |
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178 | |
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179 | if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) |
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180 | { |
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181 | if (CommandLineParser::getValue("keyboard_no_grab").get<bool>()) |
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182 | paramList.insert(StringPair("x11_keyboard_grab", "false")); |
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183 | else |
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184 | paramList.insert(StringPair("x11_keyboard_grab", "true")); |
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185 | paramList.insert(StringPair("x11_mouse_grab", "true")); |
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186 | paramList.insert(StringPair("x11_mouse_hide", "true")); |
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187 | } |
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188 | else |
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189 | { |
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190 | paramList.insert(StringPair("x11_keyboard_grab", "false")); |
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191 | paramList.insert(StringPair("x11_mouse_grab", "false")); |
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192 | paramList.insert(StringPair("x11_mouse_hide", "false")); |
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193 | } |
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194 | #endif |
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195 | |
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196 | try |
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197 | { |
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198 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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199 | // Exception-safety |
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200 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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201 | orxout(verbose, context::input) << "Created OIS input manager." << endl; |
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202 | |
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203 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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204 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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205 | else |
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206 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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207 | |
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208 | // Successful initialisation |
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209 | guard.Dismiss(); |
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210 | } |
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211 | catch (const std::exception& ex) |
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212 | { |
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213 | oisInputManager_ = NULL; |
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214 | internalState_ |= Bad; |
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215 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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216 | } |
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217 | |
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218 | this->loadMouse(); |
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219 | this->loadJoySticks(); |
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220 | this->loadWiiMote(); |
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221 | // Reorder states in case some joy sticks were added/removed |
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222 | this->updateActiveStates(); |
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223 | |
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224 | orxout(verbose, context::input) << "Input devices loaded." << endl; |
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225 | } |
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226 | |
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227 | void InputManager::loadWiiMote() |
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228 | { |
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229 | |
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230 | |
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231 | |
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232 | static CWii wii; // Defaults to 4 remotes; static because else it will get deleted during InternalReload |
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233 | std::vector< ::CWiimote>::iterator i; |
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234 | int reloadWiimotes = 0; |
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235 | int index; |
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236 | |
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237 | // Find and connect to the wiimotes |
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238 | static std::vector<CWiimote>& wiimotes = wii.FindAndConnect(10); //CWiimotes are kept in here in case of InternalReload calls |
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239 | if (!wiimotes.size()) |
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240 | { |
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241 | cout << "No wiimotes found." << endl; |
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242 | return; |
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243 | } |
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244 | |
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245 | // Setup the wiimotes |
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246 | for(index = 0, i = wiimotes.begin(); i != wiimotes.end(); ++i, ++index) |
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247 | { |
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248 | // Use a reference to make working with the iterator handy. |
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249 | CWiimote & wiimote = *i; |
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250 | |
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251 | //Set Leds |
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252 | int LED_MAP[4] = |
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253 | {CWiimote::LED_1, CWiimote::LED_2, |
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254 | CWiimote::LED_3, CWiimote::LED_4}; |
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255 | wiimote.SetLEDs(LED_MAP[index]); |
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256 | try |
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257 | { |
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258 | orxout()<< "Size of devices vector before wiimote insertion:" << devices_.size() << std::endl; |
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259 | devices_.push_back(new WiiMote((unsigned int)devices_.size(), *i, wii)); |
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260 | //devices_[2] = new WiiMote(devices_.size(), *(new CWiimote())); |
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261 | orxout()<< "Size of devices vector after wiimote insertion:" << devices_.size() << std::endl; |
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262 | |
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263 | } |
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264 | catch(std::exception& e) //gotta catch em all |
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265 | { |
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266 | orxout()<<"Exception loading WiiMote!!!1!11!"; |
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267 | } |
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268 | |
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269 | |
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270 | |
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271 | } |
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272 | |
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273 | |
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274 | } |
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275 | //! Creates a new orxonox::Mouse |
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276 | void InputManager::loadMouse() |
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277 | { |
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278 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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279 | { |
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280 | try |
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281 | { |
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282 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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283 | } |
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284 | catch (const std::exception& ex) |
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285 | { |
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286 | orxout(user_warning, context::input) << "Failed to create Mouse:" << ex.what() << '\n' |
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287 | << "Proceeding without mouse support." << endl; |
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288 | } |
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289 | } |
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290 | else |
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291 | orxout(user_warning, context::input) << "No mouse found! Proceeding without mouse support." << endl; |
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292 | } |
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293 | |
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294 | //! Creates as many joy sticks as are available. |
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295 | void InputManager::loadJoySticks() |
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296 | { |
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297 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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298 | { |
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299 | try |
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300 | { |
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301 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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302 | } |
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303 | catch (const std::exception& ex) |
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304 | { |
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305 | orxout(user_warning, context::input) << "Failed to create joy stick: " << ex.what() << endl; |
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306 | } |
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307 | } |
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308 | |
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309 | // inform all JoyStick Device Number Listeners |
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310 | std::vector<JoyStick*> joyStickList; |
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311 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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312 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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313 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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314 | } |
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315 | |
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316 | // ############################################################ |
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317 | // ##### Destruction ##### |
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318 | // ########## ########## |
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319 | // ############################################################ |
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320 | |
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321 | InputManager::~InputManager() |
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322 | { |
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323 | orxout(internal_status, context::input) << "InputManager: Destroying..." << endl; |
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324 | |
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325 | // Leave all active InputStates (except "empty") |
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326 | while (this->activeStates_.size() > 1) |
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327 | this->leaveState(this->activeStates_.rbegin()->second->getName()); |
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328 | this->activeStates_.clear(); |
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329 | |
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330 | // Destroy calibrator helper handler and state |
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331 | this->destroyState("calibrator"); |
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332 | // Destroy KeyDetector and state |
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333 | delete calibratorCallbackHandler_; |
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334 | // Destroy the empty InputState |
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335 | this->destroyStateInternal(this->emptyState_); |
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336 | |
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337 | // Destroy all user InputStates |
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338 | while (statesByName_.size() > 0) |
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339 | this->destroyStateInternal(statesByName_.rbegin()->second); |
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340 | |
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341 | if (!(internalState_ & Bad)) |
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342 | this->destroyDevices(); |
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343 | |
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344 | // Reset console commands |
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345 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0); |
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346 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0); |
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347 | |
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348 | orxout(internal_status, context::input) << "InputManager: Destruction complete." << endl; |
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349 | } |
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350 | |
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351 | /** |
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352 | @brief |
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353 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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354 | @throw |
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355 | Method does not throw |
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356 | */ |
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357 | void InputManager::destroyDevices() |
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358 | { |
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359 | orxout(verbose, context::input) << "InputManager: Destroying devices..." << endl; |
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360 | |
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361 | BOOST_FOREACH(InputDevice*& device, devices_) |
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362 | { |
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363 | if (device == NULL) |
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364 | continue; |
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365 | const std::string& className = device->getClassName(); |
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366 | delete device; |
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367 | device = 0; |
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368 | orxout(verbose, context::input) << className << " destroyed." << endl; |
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369 | } |
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370 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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371 | |
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372 | assert(oisInputManager_ != NULL); |
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373 | try |
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374 | { |
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375 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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376 | } |
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377 | catch (const OIS::Exception& ex) |
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378 | { |
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379 | orxout(internal_error, context::input) << "OIS::InputManager destruction failed" << ex.eText << '\n' |
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380 | << "Potential resource leak!" << endl; |
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381 | } |
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382 | oisInputManager_ = NULL; |
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383 | |
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384 | internalState_ |= Bad; |
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385 | orxout(verbose, context::input) << "Destroyed devices." << endl; |
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386 | } |
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387 | |
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388 | // ############################################################ |
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389 | // ##### Reloading ##### |
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390 | // ########## ########## |
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391 | // ############################################################ |
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392 | |
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393 | void InputManager::reload() |
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394 | { |
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395 | if (internalState_ & Calibrating) |
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396 | orxout(internal_warning, context::input) << "Cannot reload input system. Joy sticks are currently being calibrated." << endl; |
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397 | else |
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398 | reloadInternal(); |
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399 | } |
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400 | |
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401 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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402 | void InputManager::reloadInternal() |
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403 | { |
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404 | orxout(verbose, context::input) << "InputManager: Reloading ..." << endl; |
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405 | |
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406 | this->destroyDevices(); |
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407 | this->loadDevices(); |
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408 | |
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409 | internalState_ &= ~Bad; |
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410 | orxout(verbose, context::input) << "InputManager: Reloading complete." << endl; |
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411 | } |
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412 | |
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413 | // ############################################################ |
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414 | // ##### Runtime Methods ##### |
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415 | // ########## ########## |
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416 | // ############################################################ |
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417 | |
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418 | void InputManager::preUpdate(const Clock& time) |
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419 | { |
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420 | if (internalState_ & Bad) |
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421 | ThrowException(General, "InputManager was not correctly reloaded."); |
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422 | |
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423 | // check whether a state has changed its EMPTY situation |
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424 | bool bUpdateRequired = false; |
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425 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
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426 | { |
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427 | if (it->second->hasExpired()) |
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428 | { |
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429 | it->second->resetExpiration(); |
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430 | bUpdateRequired = true; |
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431 | } |
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432 | } |
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433 | if (bUpdateRequired) |
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434 | updateActiveStates(); |
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435 | |
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436 | // Capture all the input and collect the function calls |
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437 | // No event gets triggered here yet! |
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438 | BOOST_FOREACH(InputDevice* device, devices_) |
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439 | if (device != NULL) |
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440 | device->update(time); |
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441 | |
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442 | // Collect function calls for the update |
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443 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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444 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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445 | |
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446 | // Execute all cached function calls in order |
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447 | // Why so complicated? The problem is that an InputHandler could trigger |
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448 | // a reload that would destroy the OIS devices or it could even leave and |
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449 | // then destroy its own InputState. That would of course lead to access |
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450 | // violations. |
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451 | // If we delay the calls, then OIS and and the InputStates are not anymore |
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452 | // in the call stack and can therefore be edited. |
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453 | for (size_t i = 0; i < this->callBuffer_.size(); ++i) |
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454 | this->callBuffer_[i](); |
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455 | |
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456 | this->callBuffer_.clear(); |
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457 | } |
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458 | |
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459 | /** |
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460 | @brief |
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461 | Updates the currently active states (according to activeStates_) for each device. |
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462 | Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). |
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463 | */ |
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464 | void InputManager::updateActiveStates() |
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465 | { |
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466 | // Calculate the stack of input states |
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467 | // and assign it to the corresponding device |
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468 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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469 | { |
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470 | if (devices_[i] == NULL) |
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471 | continue; |
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472 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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473 | bool occupied = false; |
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474 | states.clear(); |
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475 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
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476 | { |
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477 | orxout() << "Checking ID " << i <<std::endl; |
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478 | orxout() << "Checking condition 1: " << rit->second->isInputDeviceEnabled(i) <<std::endl; |
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479 | orxout() << "Checking condition 2: " << rit->second->bAlwaysGetsInput_ <<std::endl; |
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480 | orxout() << "Checking condition 3: " << !occupied <<std::endl; |
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481 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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482 | { |
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483 | orxout() << "Success with ID " << i <<std::endl; |
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484 | states.push_back(rit->second); |
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485 | if (!rit->second->bTransparent_) |
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486 | occupied = true; |
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487 | } |
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488 | } |
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489 | } |
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490 | |
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491 | // See that we only update each InputState once for each device |
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492 | // Using an std::set to avoid duplicates |
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493 | std::set<InputState*> tempSet; |
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494 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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495 | if (devices_[i] != NULL) |
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496 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
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497 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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498 | |
---|
499 | // Copy the content of the std::set back to the actual vector |
---|
500 | activeStatesTicked_.clear(); |
---|
501 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
---|
502 | activeStatesTicked_.push_back(*it); |
---|
503 | |
---|
504 | // Check whether we have to change the mouse mode |
---|
505 | tribool requestedMode = dontcare; |
---|
506 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); |
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507 | if (mouseStates.empty()) |
---|
508 | requestedMode = false; |
---|
509 | else |
---|
510 | requestedMode = mouseStates.front()->getMouseExclusive(); |
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511 | if (requestedMode != dontcare && exclusiveMouse_ != requestedMode) |
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512 | { |
---|
513 | assert(requestedMode != dontcare); |
---|
514 | exclusiveMouse_ = (requestedMode == true); |
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515 | if (!GraphicsManager::getInstance().isFullScreen()) |
---|
516 | this->reloadInternal(); |
---|
517 | } |
---|
518 | } |
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519 | |
---|
520 | void InputManager::clearBuffers() |
---|
521 | { |
---|
522 | BOOST_FOREACH(InputDevice* device, devices_) |
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523 | if (device != NULL) |
---|
524 | device->clearBuffers(); |
---|
525 | } |
---|
526 | |
---|
527 | void InputManager::calibrate() |
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528 | { |
---|
529 | orxout(message) << "Move all joy stick axes fully in all directions." << '\n' |
---|
530 | << "When done, put the axex in the middle position and press enter." << endl; |
---|
531 | |
---|
532 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
533 | if (device != NULL) |
---|
534 | device->startCalibration(); |
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535 | |
---|
536 | internalState_ |= Calibrating; |
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537 | enterState("calibrator"); |
---|
538 | } |
---|
539 | |
---|
540 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
---|
541 | void InputManager::stopCalibration() |
---|
542 | { |
---|
543 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
544 | if (device != NULL) |
---|
545 | device->stopCalibration(); |
---|
546 | |
---|
547 | // restore old input state |
---|
548 | leaveState("calibrator"); |
---|
549 | internalState_ &= ~Calibrating; |
---|
550 | // Clear buffers to prevent button hold events |
---|
551 | this->clearBuffers(); |
---|
552 | |
---|
553 | orxout(message) << "Calibration has been stored." << endl; |
---|
554 | } |
---|
555 | |
---|
556 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
---|
557 | void InputManager::windowFocusChanged(bool bFocus) |
---|
558 | { |
---|
559 | this->clearBuffers(); |
---|
560 | } |
---|
561 | |
---|
562 | std::pair<int, int> InputManager::getMousePosition() const |
---|
563 | { |
---|
564 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); |
---|
565 | if (mouse != NULL) |
---|
566 | { |
---|
567 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); |
---|
568 | return std::make_pair(state.X.abs, state.Y.abs); |
---|
569 | } |
---|
570 | else |
---|
571 | return std::make_pair(0, 0); |
---|
572 | } |
---|
573 | |
---|
574 | // ############################################################ |
---|
575 | // ##### Input States ##### |
---|
576 | // ########## ########## |
---|
577 | // ############################################################ |
---|
578 | |
---|
579 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
---|
580 | { |
---|
581 | if (name.empty()) |
---|
582 | return 0; |
---|
583 | if (statesByName_.find(name) == statesByName_.end()) |
---|
584 | { |
---|
585 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
---|
586 | { |
---|
587 | // Make sure we don't add two high priority states with the same priority |
---|
588 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
---|
589 | it != this->statesByName_.end(); ++it) |
---|
590 | { |
---|
591 | if (it->second->getPriority() == priority) |
---|
592 | { |
---|
593 | orxout(internal_warning, context::input) << "Could not add an InputState with the same priority '" |
---|
594 | << static_cast<int>(priority) << "' != 0." << endl; |
---|
595 | return 0; |
---|
596 | } |
---|
597 | } |
---|
598 | } |
---|
599 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
---|
600 | statesByName_[name] = state; |
---|
601 | |
---|
602 | return state; |
---|
603 | } |
---|
604 | else |
---|
605 | { |
---|
606 | orxout(internal_warning, context::input) << "Could not add an InputState with the same name '" << name << "'." << endl; |
---|
607 | return 0; |
---|
608 | } |
---|
609 | } |
---|
610 | |
---|
611 | InputState* InputManager::getState(const std::string& name) |
---|
612 | { |
---|
613 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
614 | if (it != statesByName_.end()) |
---|
615 | return it->second; |
---|
616 | else |
---|
617 | return 0; |
---|
618 | } |
---|
619 | |
---|
620 | bool InputManager::enterState(const std::string& name) |
---|
621 | { |
---|
622 | // get pointer from the map with all stored handlers |
---|
623 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
624 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
---|
625 | { |
---|
626 | // exists and not active |
---|
627 | if (it->second->getPriority() == 0) |
---|
628 | { |
---|
629 | // Get smallest possible priority between 1 and maxStateStackSize_s |
---|
630 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
---|
631 | rit != activeStates_.rend(); ++rit) |
---|
632 | { |
---|
633 | if (rit->first < InputStatePriority::HighPriority) |
---|
634 | { |
---|
635 | it->second->setPriority(rit->first + 1); |
---|
636 | break; |
---|
637 | } |
---|
638 | } |
---|
639 | // In case no normal handler was on the stack |
---|
640 | if (it->second->getPriority() == 0) |
---|
641 | it->second->setPriority(1); |
---|
642 | } |
---|
643 | activeStates_[it->second->getPriority()] = it->second; |
---|
644 | updateActiveStates(); |
---|
645 | it->second->entered(); |
---|
646 | |
---|
647 | return true; |
---|
648 | } |
---|
649 | return false; |
---|
650 | } |
---|
651 | |
---|
652 | bool InputManager::leaveState(const std::string& name) |
---|
653 | { |
---|
654 | if (name == "empty") |
---|
655 | { |
---|
656 | orxout(internal_warning, context::input) << "InputManager: Leaving the empty state is not allowed!" << endl; |
---|
657 | return false; |
---|
658 | } |
---|
659 | // get pointer from the map with all stored handlers |
---|
660 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
661 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
---|
662 | { |
---|
663 | // exists and active |
---|
664 | |
---|
665 | it->second->left(); |
---|
666 | |
---|
667 | activeStates_.erase(it->second->getPriority()); |
---|
668 | if (it->second->getPriority() < InputStatePriority::HighPriority) |
---|
669 | it->second->setPriority(0); |
---|
670 | updateActiveStates(); |
---|
671 | |
---|
672 | return true; |
---|
673 | } |
---|
674 | return false; |
---|
675 | } |
---|
676 | |
---|
677 | bool InputManager::destroyState(const std::string& name) |
---|
678 | { |
---|
679 | if (name == "empty") |
---|
680 | { |
---|
681 | orxout(internal_warning, context::input) << "InputManager: Removing the empty state is not allowed!" << endl; |
---|
682 | return false; |
---|
683 | } |
---|
684 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
685 | if (it != statesByName_.end()) |
---|
686 | { |
---|
687 | this->leaveState(name); |
---|
688 | destroyStateInternal(it->second); |
---|
689 | |
---|
690 | return true; |
---|
691 | } |
---|
692 | return false; |
---|
693 | } |
---|
694 | |
---|
695 | //! Destroys an InputState internally. |
---|
696 | void InputManager::destroyStateInternal(InputState* state) |
---|
697 | { |
---|
698 | assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); |
---|
699 | statesByName_.erase(state->getName()); |
---|
700 | delete state; |
---|
701 | } |
---|
702 | |
---|
703 | bool InputManager::setMouseExclusive(const std::string& name, tribool value) |
---|
704 | { |
---|
705 | if (name == "empty") |
---|
706 | { |
---|
707 | orxout(internal_warning, context::input) << "InputManager: Changing the empty state is not allowed!" << endl; |
---|
708 | return false; |
---|
709 | } |
---|
710 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
711 | if (it != statesByName_.end()) |
---|
712 | { |
---|
713 | it->second->setMouseExclusive(value); |
---|
714 | return true; |
---|
715 | } |
---|
716 | return false; |
---|
717 | } |
---|
718 | } |
---|