Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/wiimote/src/libraries/core/input/Keyboard.h @ 9911

Last change on this file since 9911 was 8729, checked in by rgrieder, 13 years ago

Merged unity_build branch back to trunk.

Features:

  • Implemented fully automatic build units to speed up compilation if requested
  • Added DOUT macro for quick debug output
  • Activated text colouring in the POSIX IOConsole
  • DeclareToluaInterface is not necessary anymore

Improvements:

  • Output levels now change appropriately when switch back and forth from dev mode
  • Log level for the file output is now also correct during startup
  • Removed some header file dependencies in core and tools to speed up compilation

no more file for command line options

  • Improved util::tribool by adapting some concepts from boost::tribool

Regressions:

  • It is not possible anymore to specify command line arguments in an extra file because we've got config values for that purpose.
  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Core_Keyboard_H__
30#define _Core_Keyboard_H__
31
32#include "InputPrereqs.h"
33#include "InputDevice.h"
34
35namespace orxonox
36{
37    //! %Template parameter collection for the base class
38    struct KeyboardTraits
39    {
40        typedef Keyboard DeviceClass;
41        typedef OIS::Keyboard OISDeviceClass;
42        typedef KeyEvent ButtonType;
43        typedef KeyEvent& ButtonTypeParam;
44        static const OIS::Type OISDeviceValue = OIS::OISKeyboard;
45    };
46
47    /**
48    @brief
49        Wraps around an OIS::Mouse and forwards the input events to
50        a list of input states.
51
52        It also saves the state of the keyboard modifiers (like shift, etc.)
53    */
54    class _CoreExport Keyboard
55        : public InputDeviceTemplated<KeyboardTraits>
56        , public OIS::KeyListener
57    {
58        friend class InputDeviceTemplated<KeyboardTraits>;
59        //! Super class alias
60        typedef InputDeviceTemplated<KeyboardTraits> super;
61
62    public:
63        //! Only resets the keyboard modifiers. Initialising is done in the base class.
64        Keyboard(unsigned int id, OIS::InputManager* oisInputManager) : super(id, oisInputManager), modifiers_(0) { }
65        ~Keyboard() { }
66
67    private:
68        //! Resets the keyboard modifiers
69        void clearBuffersImpl() { this->modifiers_ = 0; }
70        //! Translates the KeyHandle to a KeyEvent
71        KeyEvent& getButtonEventArg(KeyEvent& button)
72        {
73            button.setModifiers(modifiers_);
74            return button;
75        }
76
77        bool keyPressed(const OIS::KeyEvent& arg);
78        bool keyReleased(const OIS::KeyEvent& arg);
79
80        //! Returns the class name as string
81        static std::string getClassNameImpl() { return "Keyboard"; }
82
83        static unsigned int getKeyText(const OIS::KeyEvent& arg);
84
85        //! Bit mask representing keyboard modifiers
86        int modifiers_;
87    };
88}
89
90#endif /* _Core_Keyboard_H__ */
Note: See TracBrowser for help on using the repository browser.