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source: code/branches/wiimote/src/orxonox/graphics/AnimatedModel.cc @ 10733

Last change on this file since 10733 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin de Capitani
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AnimatedModel.h"
30
31#include <OgreEntity.h>
32#include <OgreAnimationState.h>
33
34#include "core/CoreIncludes.h"
35#include "core/GameMode.h"
36#include "core/XMLPort.h"
37#include "Scene.h"
38
39namespace orxonox
40{
41    RegisterClass(AnimatedModel);
42
43    AnimatedModel::AnimatedModel(Context* context) : Model(context)
44    {
45        RegisterObject(AnimatedModel);
46    }
47
48
49    AnimatedModel::~AnimatedModel()
50    {
51        if (this->isInitialized() && this->mesh_.getEntity())
52            this->detachOgreObject(this->mesh_.getEntity());
53    }
54
55    void AnimatedModel::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(AnimatedModel, XMLPort, xmlelement, mode);
58        XMLPortParam(AnimatedModel,"anims",setAnims,getAnims, xmlelement,mode).defaultValues("");
59        XMLPortParam(AnimatedModel,"loop", setAnimLoop,getAnimLoop, xmlelement,mode).defaultValues(true);
60        XMLPortParam(AnimatedModel,"enabled", setAnimEnabled,getAnimEnabled, xmlelement,mode).defaultValues(true);
61    }
62
63
64    void AnimatedModel::changedMesh()
65    {
66        if (GameMode::showsGraphics())
67        {
68            if (this->mesh_.getEntity())
69                this->detachOgreObject(this->mesh_.getEntity());
70
71            this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
72
73            if (this->mesh_.getEntity())
74            {
75                this->attachOgreObject(this->mesh_.getEntity());
76                this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
77                this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_);
78                this->mesh_.setVisible(this->isVisible());
79            }
80        }
81    }
82
83    void AnimatedModel::changedAnimationState()
84    {
85        this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_);
86    }
87    void AnimatedModel::setAnimationState(bool loop, bool enabled, const std::string& state)
88    {
89        if(state!="")
90        {
91        if(this->mesh_.getEntity()->getAnimationState(state))
92        {
93        Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(state);
94        as->setLoop(loop);
95        as->setEnabled(enabled);
96        this->anims_ = state;
97        }
98        }
99    }
100
101    void AnimatedModel::setAnimLoop(bool loop)
102    {
103        this->bAnimLoop_ = loop;
104    }
105    void AnimatedModel::setAnimEnabled(bool enabled)
106    {
107        this->bAnimEnabled_ = enabled;
108    }
109    void AnimatedModel::tick(float dt)
110    {
111        if(this->mesh_.getEntity()->getAnimationState(anims_))
112        {
113// Test to change Material at runtime!
114
115//            Ogre::MaterialPtr mat = this->mesh_.getEntity()->getSubEntity(0)->getMaterial();
116//            mat->setDiffuse(0.4, 0.3, 0.1, 0.1);
117//            mat->setAmbient(0.3, 0.7, 0.8);
118//            mat->setSpecular(0.5, 0.5, 0.5, 0.1);
119//            Ogre::SceneBlendType sbt = Ogre::SBT_ADD;
120//
121//            mat->setSceneBlending(sbt);
122
123            Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(anims_);
124            as->addTime(dt);
125    }
126}
127}
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