[74] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software: you can redistribute it and/or modify |
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| 8 | * it under the terms of the GNU General Public License as published by |
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| 9 | * the Free Software Foundation, either version 3 of the License, or |
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| 10 | * (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | * |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[79] | 28 | // TODO: Change this to orxonox.h and include all necessary functions there |
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[74] | 29 | #include "ExampleApplication.h" |
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| 30 | |
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[140] | 31 | #include <string> |
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| 32 | #include <iostream> |
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| 33 | |
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| 34 | #include "xml/xmlParser.h" |
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| 35 | #include "loader/LevelLoader.h" |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | using namespace std; |
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| 40 | |
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[79] | 41 | // TODO: Put creation of SceneNode and implementation of FrameListener into an extern file |
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[74] | 42 | SceneNode *lightNode; |
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| 43 | |
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[140] | 44 | class FrameListener : public ExampleFrameListener |
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[74] | 45 | { |
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| 46 | public: |
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[140] | 47 | FrameListener(RenderWindow* win, Camera* cam, SceneManager *sceneMgr) |
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[74] | 48 | : ExampleFrameListener(win, cam, false, false) |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| 52 | bool frameStarted(const FrameEvent &evt) |
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| 53 | { |
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| 54 | // add tutorial code here: |
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| 55 | // ... |
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| 56 | lightNode->translate(Vector3(0, -10 * evt.timeSinceLastFrame, 0)); |
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| 57 | |
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| 58 | return ExampleFrameListener::frameStarted(evt); |
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| 59 | } |
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| 60 | private: |
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| 61 | }; |
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| 62 | |
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[79] | 63 | // TODO: Make Doxygen tags work and create scene AFTER loading in an extern file |
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[74] | 64 | //! This is the application class of Orxonox |
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| 65 | /** |
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| 66 | Application class. The starting point of Orxonox. |
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[79] | 67 | Loading of ressources should start in here. |
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[74] | 68 | ... |
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| 69 | */ |
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| 70 | class Orxonox : public ExampleApplication |
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| 71 | { |
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| 72 | protected: |
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| 73 | public: |
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| 74 | Orxonox() |
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| 75 | { |
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| 76 | } |
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| 77 | |
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| 78 | ~Orxonox() |
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| 79 | { |
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| 80 | } |
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| 81 | protected: |
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| 82 | void createCamera(void) |
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| 83 | { |
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| 84 | // create camera |
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| 85 | mCamera = mSceneMgr->createCamera("PlayerCam"); |
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| 86 | mCamera->setNearClipDistance(5); |
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| 87 | mCamera->setPosition(Vector3(0,10,500)); |
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| 88 | mCamera->lookAt(Vector3(0,0,0)); |
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| 89 | } |
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| 90 | |
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| 91 | void createScene(void) |
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| 92 | { |
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[140] | 93 | |
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| 94 | string levelFile = "sp_level_moonstation.oxw"; |
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| 95 | loader::LevelLoader* loader = new loader::LevelLoader(levelFile); |
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| 96 | |
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| 97 | /* |
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| 98 | LightManager* lightman = new LightManager(); |
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| 99 | loader->loadLights(lightman); |
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| 100 | CameraManager* cameraman = new CameraManager(); |
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| 101 | loader->loadCameras(cameraman); |
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| 102 | ScriptManager* scriptman = new ScriptManager(); |
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| 103 | loader->loadScripts(scriptman); |
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| 104 | */ |
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| 105 | |
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| 106 | |
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[74] | 107 | // add tutorial code here: |
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| 108 | // ... |
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[140] | 109 | |
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| 110 | /* |
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| 111 | mSceneMgr->setAmbientLight( ColourValue( 1, 1, 0.1 ) ); |
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| 112 | Entity* head = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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[74] | 113 | |
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[140] | 114 | Entity* head2 = mSceneMgr->createEntity("head2", "ogrehead.mesh"); |
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[74] | 115 | |
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| 116 | SceneNode *node = mSceneMgr->getRootSceneNode()->createChildSceneNode( "OgreHeadNode", Vector3( 0, 0, 0 ) ); |
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[140] | 117 | node->attachObject( head ); |
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[74] | 118 | |
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| 119 | SceneNode *node2 = mSceneMgr->getRootSceneNode()->createChildSceneNode( "OgreHeadNode2", Vector3( 50, 0, 0 ) ); |
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[140] | 120 | node2->attachObject( head2 ); |
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[74] | 121 | |
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| 122 | |
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[78] | 123 | //mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox"); |
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[74] | 124 | |
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| 125 | Light *light = mSceneMgr->createLight("Light1"); |
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| 126 | light->setType(Light::LT_POINT); |
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| 127 | light->setPosition(Vector3(0, 100, 0)); |
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| 128 | light->setDiffuseColour(0.5, 0.5, 0.0); |
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| 129 | light->setSpecularColour(0.5, 0.5, 0.0); |
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| 130 | |
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| 131 | BillboardSet *bbs = mSceneMgr->createBillboardSet("bb", 1); |
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| 132 | bbs->createBillboard(Vector3::ZERO, ColourValue(1.0, 0.0, 0.0)); |
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[78] | 133 | //bbs->setMaterialName("Examples/Flare"); |
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[74] | 134 | |
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| 135 | lightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("LightNode", Vector3(0, 100, 0)); |
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| 136 | lightNode->attachObject(bbs); |
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| 137 | lightNode->attachObject(light); |
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| 138 | light->setPosition(0.0, 0.0, 0.0); |
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[140] | 139 | |
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| 140 | */ |
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[74] | 141 | } |
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| 142 | |
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| 143 | void createFrameListener(void) |
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| 144 | { |
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| 145 | // create frame listener |
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[140] | 146 | mFrameListener = new ExampleFrameListener(mWindow, mCamera, mSceneMgr); |
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[74] | 147 | mRoot->addFrameListener(mFrameListener); |
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| 148 | } |
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| 149 | }; |
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| 150 | |
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| 151 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 152 | #define WIN32_LEAN_AND_MEAN |
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| 153 | #include "windows.h" |
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| 154 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
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| 155 | #else |
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| 156 | int main(int argc, char **argv) |
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| 157 | #endif |
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| 158 | { |
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| 159 | // Create application object |
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| 160 | Orxonox orxonox; |
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| 161 | |
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[140] | 162 | try |
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| 163 | { |
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[74] | 164 | orxonox.go(); |
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[140] | 165 | } |
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| 166 | catch( Exception& e ) |
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| 167 | { |
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| 168 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 169 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
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| 170 | #else |
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| 171 | fprintf(stderr, "An exception has occurred: %s\n",e.getFullDescription().c_str()); |
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| 172 | #endif |
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[74] | 173 | } |
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| 174 | return 0; |
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| 175 | } |
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