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source: code/branches @ 2181

Name Size Rev Age Author Last Change
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weapon2 2145   16 years polakma added firemodes and a lot of other things
weapon 2060   16 years polakma WeaponSystem, Projectile (kompiliert nicht)
tutorial 867   17 years FelixSchulthess -asd
skybox 485   17 years gabrieho skybox working but poor
shader 1514   16 years rgrieder - readded and uncommented the shader hacks in shader branch
script_trigger 1956   16 years bknecht now you can also invert the mode in the XML loading
questsystem2 2159   16 years dafrick Completed documentation of finished classes.
questsystem 2081   16 years dafrick Ready for merge! (It won't compile after the merge, though ;) )
pickups2 2136   16 years landauf merged changes from pickups1 to pickups2, not merged (probably) …
pickups 2128   16 years dsommer getnameofpermanents und switch
physics 2179   16 years rgrieder Added svn:eol-style "native" to HelloBullet.cc and HelloBullet.h to …
overlay 2181   16 years rgrieder Moved instantiation of stats overlay from GSLevel to Gametype.
orxonox_tutorial 1870   16 years martisty done…
objecthierarchy2 2176   16 years scheusso (re)implemented NACKing for gamestates
objecthierarchy 2170   16 years rgrieder updated msvc files.
network 2052   16 years scheusso add TrafficControl Class template for christian
lod2 2142   16 years FelixSchulthess creating new lod branch from new trunk…
lod 2077   16 years FelixSchulthess -l command line option works now
core2 1050   17 years landauf bugfix
ceguilua 1809   16 years rgrieder removed version specific lua folders removed lua 5.0 package file int …
buildsystem 2139   16 years rgrieder Forgot one USE_TICPP in a source file
asylum 1648   16 years rgrieder removed asylum from trunk and added it to branches as separate folder …
AI 495   17 years motth fixed a memory leak, added documentation
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