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source: code/branches @ 10818

Name Size Rev Age Author Last Change
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wiimote 9919   11 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
usability 8078   14 years dafrick Reverting changes made in revision 8035, that based the menu …
tutorial5 10282   10 years maxima AutonomousDrone files for Tutorial
tutorial4 9993   11 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial3 9528   12 years jo Bringing the tutorial branch up to date.
tutorial2 9378   12 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial 8882   13 years smerkli just testing
SpaceshipNavigation2 9396   12 years soroa Created a new class called FindClosestEnemy
soundEffects 9437   12 years jo Rough example on how to add sound to existing orxonox objects. A …
shaders 9511   12 years davidsa tweaked lens flare base colour in the test level
release2012 9377   12 years jo Renaming some level descriptions.
planetLevelHS15 10811   9 years luhug added luaTest.oxw to test random city generation
particleEffectsHS15 10706   9 years holzerj New engine effect
mac_osx2 8391   14 years youngk Added gravitational pull to both planets. This is getting fun!
hoverHS15 10787   9 years meierman programm wall placement works
gamestates3 7713   14 years dafrick Updating branch for changes in the data repository. Please also update …
fabienHS15 10814   9 years fvultier
explosionChunksHS15 10810   9 years vaydin added offset option for explosion
cpp11_v2 10818   9 years muemart - Fixed some suspicious virtual function signatures - Fixed some clang …
cpp11 10545   9 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
core7 10583   9 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
core6 9662   11 years landauf use SmallObjectAllocator for ObjectListElements
campaignHS15 10812   9 years paulsc Tried new tactic with mission failing, but still does not work…
AI_HS15 10805   9 years gania Finished groundwork: AI fights enemies like I want it to. TODO
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